Difference between revisions of "Achaean Empire"

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===The Second Achaean Empire===
 
===The Second Achaean Empire===
In 870, General Exarion's ambitions grew too great, and the Senate relieved him of command. But he had no intention of giving up his position, and so he marched on Coria itself with his Legions. The Republic stood no chance against him, and he soon declared himself Emperor, founding the Second Achaean Empire.
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In 870, General Exarion's ambitions grew too great, and the Senate relieved him of command. But he had no intention of giving up his position, and so he marched on Coria itself with his Legions. The Republic stood no chance against him, and he soon declared himself Emperor, founding the Second Achaean Empire. During his reign, [[Illikon]] and [[Artorius]] were founded, and [[Coldstone Wall]] was built to keep the barbarians out of the new Imperial lands.
  
In 886, supporters of the Republic in the Senate assassinated Exarion, but his adopted ward quickly seized power, declaring himself Exarion II and purging the Empire of all Republic supporters, executing his father's killers. Seeking to prove himself as capable as his predecessor, Exarion II sent General [[Elius Aquilus]], the Black Eagle, to march past Coldstone Wall and conquer Northrim. He seized control of [[Rimegard]] and declared the Imperial [[Kingdom of Northrim]].
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Ten years later, supporters of the Republic assassinated Exarion, but his adopted ward quickly seized power, declaring himself [[Exarion II]] and stripping the Senate of nearly all power. Seeking to prove himself as capable as his predecessor, Exarion II sent General [[Elius Aquilus]], the Black Eagle, to conquer Northrim. He seized control of [[Rimegard]] and declared the Imperial [[Kingdom of Northrim]].
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But he failed to push very far into Northrim, never reaching the [[Beawulf River]], because an alliance of Nordlings called the First [[Vinatta]] under the leadership of [[Kundaric the Terrible]] ambushed and slew him in the great [[Battle of Blackforest]]. Kundaric cut off the great general's head and turned it into a golden drinking goblet. This ended Imperial ambitions for further expansion northward.
  
 
In 977, Emperor Antares I took the throne and converted to the increasingly popular [[Cult of Astra]], adding [[Astra]] to the Imperial pantheon of gods and placing her star on the Imperial crown. He also ordered the Inquisition to stop killing mages and start capturing them alive, to study for a way to control or even cure them. He ordered the construction of a new fortress-prison for magi, [[Karak du Vide]].
 
In 977, Emperor Antares I took the throne and converted to the increasingly popular [[Cult of Astra]], adding [[Astra]] to the Imperial pantheon of gods and placing her star on the Imperial crown. He also ordered the Inquisition to stop killing mages and start capturing them alive, to study for a way to control or even cure them. He ordered the construction of a new fortress-prison for magi, [[Karak du Vide]].
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In 1073, a young [[knight]] and his comrades-in-arms overthrew the weak and corrupt Emperor [[Severus IV]]. This knight declared himself Emperor [[Doraius I]], and his retinue became the [[Paladins]], whom he gifted control of the mighty [[Stormcliff Keep]]. Doraius declared it his intention to bring law and order and peace to all the world by spreading the light of Astra and the Empire as far as possible.
 
In 1073, a young [[knight]] and his comrades-in-arms overthrew the weak and corrupt Emperor [[Severus IV]]. This knight declared himself Emperor [[Doraius I]], and his retinue became the [[Paladins]], whom he gifted control of the mighty [[Stormcliff Keep]]. Doraius declared it his intention to bring law and order and peace to all the world by spreading the light of Astra and the Empire as far as possible.
  
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[[File:Geo_west_s.png|thumb|350px]]
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==Geography==
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===The Ten Kingdoms===
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'''The [[Kingdom of Northrim]]''' - The newest kingdom of the Empire, actually comprising only a small section of [[Northrim]] north of [[Coldstone Wall]]. Its capital is [[Rimegard]], with only one other major city: [[Arrowfall]].
  
The first age of which reasonably accurate historical records still exist. At this time, Achaea was composed of many feuding city-states and small kingdoms. This period of history is dominated by the Red War, when two major alliances of city-states fought for supremacy in Achaea, led by the cities of [[Templaria|Templaria ]] and [[Lakedaemon]], the Red City. The Red Army won the war, and might have been the founders of the Empire had not King [[Exar I]] of Coria swept down from the north with his mighty legions and stolen their chance.
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'''The [[Northwestern Kingdom]]''' - Another younger kingdom, located just south of Coldstone Wall. It is a wild land, dominated by the [[Plains of Illikon]], the [[Shadowvale]], and mountains to the north. Its capital is [[Illikon]]. Other major settlements include [[Gryphon Roost]], [[Dragon's Lair]], and [[Eloh]].
  
The history of the Empire founded by Exar and his son can be found in the [[Achaean Empire]] article.
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'''The [[Jewel Islands]]''' - The third of the three youngest kingdoms, located on islands off the coast of Illikon. The Empire actually only controls part of the largest island, from the capital of [[Artorius]].
(This is the history of the Empire of Coronaria only - for earlier Achaean history, see [[Achaea]]) 
 
The modern Empire was created when King [[Exar I]] of the city-state of Coria began his campaign of conquest. Together with his son [[Xandros]], he led his legions against the other city states of Achaea, which were weakened after years of civil war. King Exar was assassinated only five years after they achieved victory, so his son Xandros became the first Emperor of Achaea at the age of 21. Coria was renamed [[Coronaria|Coronaria ]] in honor of its new position as the Imperial capital.
 
  
Sweeping southward, Xandros conquered the great, ancient empires of [[Parsanshar]] and Kemhet as well, but he never lived long enough to secure his reign over these territories. He died of a poisoned wound while fighitng his way across [[The Wastes|the Great Waste]] in an attempt to reach the untouchable East. Parsanshar reestablished itself within a year, though Xandros's general who took control of Kemhet kept his power by adopting the customs of the local population and calling himself Pharaoh. His dynasty has ruled there ever since, independent of the Achaean Empire.
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'''The [[Riverlands]]''' - The kingdom south of Illikon's realm, ruled over by the city of [[Deltalund]]. Its territory stretches along the river, and much of it is covered in marshlands. Other cities include [[Pirgos]], [[Caltha]], [[Woodshadow Village]], and [[Goodwater]]. This is also the location of [[Castle Greywatch]], headquarters of the [[Venatori]].
  
Xandros was followed by a series of Emperors with short but relatively peaceful reigns. This was a sort of golden age for the Empire, as it worked to strengthen its armies and secure its borders. In year 250 of the Imperial Calendar, the leader of the cult of magi called the [[The Hidden|Hidden]] murdered the last of these good emperors and became the much-hated [[Ildrius|Mage-Emperor Ildrius]]. His reign of terror instilled a great hatred of magic in the people of Achaea. In 269, he was slain by Sir Durand du Vide, who then crowned one of his allies Emperor [[Severus I]] and went on to create the [[Inquisition]].
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'''The [[Black Lands]]''' - A region east of the Riverlands, governed from [[Kyjovia]]. Named for its many black stones, since it rests at the feet of [[Vulcan's Forge]], an enormous volcano in the [[Jagged Edge]]. Other major cities include [[Blackwall]], [[Pikeston]], and [[Vyzigord]].
  
For centuries after this, the Empire continued to grow in strength even through great adversity. At one point after the reign of a particularly mad Emperor, it was a Republic, until another Emperor established himself. Through all of this, it continued to grow and expand.
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'''The [[White Lands]]''' - A wealthy and influential region ruled from [[Whitehorn]], considered a land of high culture and fashionable younger noble families. Other major cities include [[Edrimark]], [[Piera]], and [[Appledale]].
  
The Empire failed to push much farther southward, but its northern border pressed farther and farther into [[Northrim]]. For a while it seemed to end with the establishment the Northwestern Kingdom, its capital at [[Illikon]]. The conquest was stopped because of the disastrous Battle of Blackforest, in which three legions led by Emperor [[Valorus II]] were crushed by an alliance of [[Northrim tribes]] as they marched through the great forests of Northrim. The Emperor was killed, and the leader of the tribes, [[Kundaric the Terrible]], had his skull hollowed out and made into a golden drinking goblet. This effectively terrified the Achaeans, who ceased their attempts and conquest and instead began heavily fortifying the border with Northrim, hoping to simply keep the barbarians out.
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'''The [[Imperial Heartland]]''' - Seat of the Imperial government, a region dominated by the Imperial capital of [[Coronaria]]. Other important locations include [[Pluton Hold]] and [[Stormcliff Keep]].
  
This 'permanent' border did not last long, since in 1068, General [[Elius Skiera]] began an ambitious campaign into Northrim and siezed control of one of the major settlements of the Great Bear Tribe, [[Rimegard]]. The Emperor then gave him the pretentious title of "King of Northrim," hoping he would finally break the "barbarians" and end their raids on Imperial settlements. Elius failed to make further progress, however, and his successories had their hands full simply defending Rimegard and the surrounding territory.
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'''The [[Silver Shore]]''' - Sometimes called Old Achaea, this region is considered by some to be the birthplace of Achaean culture. It is ruled by the grand city of [[Templaria]] and also includes [[Krisa]], [[Arcadia]], [[Goldcrossing]], and [[Starward Citadel]], fortress of the [[Knights Templar]].
  
There are those who say that the Empire's borders have grown too large, and that the fate of the unified government of Achaea is standing on the edge of a knife. Its resources are constantly strained, for its northern and southern borders must be protected from enemy armies, its southwestern border from monsters and Amazons, its eastern border from the Chaos Races, its shores from pirates and raiders, and of course it must keep its ever-growing population fed and under control. Rebellions are common, and though usually put down easily, they cost the Empire dearly each time.
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'''The [[Golden Coast]]''' - Though officially ruled by its King in his seat at [[Emerita]], the Gold Coast is considered a somewhat lawless land. The wealthiest and most influential city of the Gold Coast is [[Sevenxia]], which is a republic that regularly elects a new Duke. Its other major city, [[Starfire Isle]], also enjoys a great degree of independence as the home of the [[Knights Hospitaller]].
  
[[File:Geo_west_s.png|thumb|350px]]
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'''The [[Southern Empire]]''' - The southernmost region of Achaea, ruled by the ancient city of [[Justantion]] with its unbreakable walls. Other major cities include [[Ravenstone]], [[Tabula]], and [[Starfire Isle]].
==Geography==
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===Areas Outside Imperial Dominion===
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The Imperium does not govern quite ''all'' of Achaea. Some regions lie outside of its control.
  
Achaea is divided into several major regions, each ruled by a semi-sovereign government that answers to the Emperor.
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'''Dwarven Territory''' - Some parts of the Empire are considered neutral territory under the control of the [[dwarves]], primarily the [[Iron Pikes]] ruled by the [[Iron Gauntlet]] with their many banks and forges - and the [[Blackrock Foothills]] where [[Clan Sunder]] first inspired the tactics of the Imperial Legions.
  
'''The Kingdom of Northrim''' - The newest kingdom of the Empire, actually comprising only a small section of [[Northrim]] north of [[Coldstone Wall]]. See the article about its capital, [[Rimegard]].
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'''The [[Emerald Wilds]]''' - A peninsula jutting out of the Achaean southwest, this untamed land is ruled by the uneasy [[Minoan Alliance]], which is comprised mostly of [[beastfolk]], [[Amazons]], and [[Elves]]. Attempts by the Empire to conquer and tame it have proven unsuccessful, and they have actually lost territory here over the centuries.
  
'''The Northwestern Kingdom''' - The second newest kingdom of the Empire, just south of Coldstone Wall. It is a wild land, dominated by the Plains of Illikon, many thick forests, and mountains to the north and east. This makes it a prime source of raw materials. For more information, see the article about its capital, [[Illikon]].
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'''The [[Black Marches]]''' - These wild lands on the eastern edge of the Northwestern Kingdom are comprised of the [[Shadowvale]] or Forest of Shadows, [[Rognosst Swamp]], [[Wizard Peak]], and the monstrous city of [[Dhuum]] and its surrounding mountains. Each of these locations is ruled by different peoples, most of them enemies of the Imperium.
  
'''The Riverlands''' - The kingdom south of Illikon's realm, ruled over by the city of [[Deltalund]]. Its territory stretches along the river, and much of it is covered in marshlands. Smaller cities include [[Stonebridge]], [[Woodshadow Village]], and the [[Moor]].
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'''[[The Rise]]''' - A desert waste of disputed territory separating the Empire from Kemhet to the south. Once home to a great kingdom destroyed long ago, possibly destroyed in the [[Mage Wars of Sinkarya]] or earlier. Its people, now scattered nomads, are called [[Riseri]]. Now, the only important inhabitants of the Rise are the [[Desert Dwarves]] at [[Ibesim]].
  
'''The Blackrock Foothills''' - A small region east of the Riverlands, governed from [[Pluton Hold]]. Named for its many black stones, since it rests at the feet of [[Vulcan's Forge]], an enormous volcano in the [[Jagged Edge]]. This region has the largest dwarf population in Achaea.
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==Government==
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The Achaean Empire is ruled by a single man, the Emperor, but it is also divided into several major regions called Kingdoms, each ruled by a semi-sovereign King or Queen who answers only to the Emperor. Each Kingdom is further divided into regions ruled by a Duke or Earl (the latter name being more popular in the younger northern kingdoms), which is again divided into Counties ruled by a Count, and then Baronies ruled by a Baron, etc.
  
'''The Golden Kingdom''' - The breadbasket of the Empire, this region takes its name from its many rich farmlands and their golden fields. It is goverened by the city of [[Caltha]], where the Grand Championship of the [[Gladiators|gladiator games]] is held every year. The second largest city is the [[Crossroads]].
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===Titles===
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'''Emperor/Empress''' - The sovereign ruler of all the Empire, who leads from the capital city of Coronaria, advised by his council of Senators and Delegates from the kingdoms under his rule. He answers to no one but himself, and is traditionally regarded as divinely blessed by the gods, not to be touched - though many Emperors have not enjoyed this level of respect. His personal retinue of knights are the [[Paladins]], who act as his representatives in the field when he cannot be present. They are meant to be obeyed at all times and are allowed to do whatever they deem necessary to carry out his will.
  
'''The Heartland''' - Seat of the Imperial government, a large region dominated by the Imperial capital of [[Coronaria]] and, across the farmlands to the south, the venerable Red City of [[Lakedaemon]]. Also includes [[Stormcliff Keep]].
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'''Senator''' - The Senate is an ancient institution within the capital city of the Empire, its seats usually held by high-born [[Patricians]] still set in the old traditional ways. Once proud and intellectual, the Senate has waned in power and glory, now only a shell of its former self. Although Senators are usually wealthy and accorded a large degree of ceremonial respect, many now consider it merely a plaything of the Patricians in the Capital. The Senate is rarely called into session by the Emperor, and the Delegates of the Kings hold greater sway.
  
'''Old Achaea''' - Sometimes called the Silver Shore, this region is considered by some to be the birthplace of Achaean culture. It is ruled by the grand city of [[Templaria]], and also includes [[Olympia]].
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'''King/Queen''' - The most powerful title one can hold below Emperor. Practically independent, each King or Queen answers only to the Emperor himself, ruling over a vast portion of the Empire with a great degree of sovereignty.
  
'''The Straits''' - Sometimes called the Free Coast, since its capital, ???, is a republic rather than a monarchy. An extremely wealthy trade hub often full of exotic people, giving it a reputation of sin and lawlessness that is only partially deserved.
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'''Duke/Duchess (Earl)''' - Subordinate to a King, in charge a Duchy or Dukedom, which is further divided into Counties. Usually rules from a castle in a large city. In northern regions, specifically the Northwestern Kingdom and the Kingdom of Northrim, Dukes are called Earls instead - a word derived from the Nordling title of Jarl.
  
'''The Southern Empire''' - The southernmost region of Achaea, governed by the unbreakable City of Justice, ???.
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'''Count/Countess''' - Subordinate to a Duke, in charge of a County. Usually rules from a small city or town, or a freestanding castle.
  
(this part of the article is under construction)
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'''Baron''' - Subordinate to a Count, in charge of a Barony. Usually rules from a small city, town, or fort.
==Areas Outside Imperial Dominion==
 
The Empire does not govern quite ''all ''of Achaea. These regions lie outside of its control.
 
  
'''The Southwestern Wilds''' - A peninsula jutting out of the Achaean southwest, this untamed land is ruled by beastfolk and Amazons. For more information, see the article [[Southwestern Wilds]].
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'''[[Knight]]''' - A fighting nobleman who typically owns a manor on an estate. Male knights are addressed as "Sir" followed by their first name. Female knights, who are rare, are addressed as "Lady" or "Dame."
  
'''The Black March''' - The part of the Jagged Edge that lies east of Achaea is sometimes called the Black March. It is ruled by the [[Chaos Races]] from their monstrous city of [[Dhuum]].
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==Culture==
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The people of the vast Achaean Empire vary widely by region, in both physical appearance and culture. Those of the older, southern kingdoms tend to have slightly darker complexion (though usually not as dark as men of the [[Southern Expanse]]), with olive skin and dark hair and eyes, while northern Imperials may have pale complexions, blond hair, and blue eyes. Southern Imperials regard themselves as more cultured and better educated. They often wear older styles of clothing including togas and construct building with older styles of architecture such as columns and domes. Northern Imperials prefer to wear tunics and often trousers (considered barbaric by southerners) and construct buildings with tall, slanted roofs for dealing with snow. They are considered rougher, more violent, and less educated, only slightly better than the barbarians of Northrim.
  
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===Languages===
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The main [[Languages|language]] of the Empire is [[Imperial Common]], which it has made the standard throughout not only Achaea, but much of Northrim and even the South as well. Imperial nobles and priests also learn [[High Imperial]], the old standard language of the Imperium and its government, in which all official documents are written. The most well-educated people in the Empire may also learn [[Old Achaean]], a dead language from the very earliest days of Achaean history. It is now exclusively the language of scholars.
  
==Noble Titles==
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===Religion===
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The patron deity of the current Empire is [[Astra Aeterna]], whose four-pointed star symbol adorns many different things in the Empire, including the Crown itself. Yet most people, from common folk to old nobility, still prefer to worship the older gods: the [[Olympians]]. Most cities and/or kingdoms have their own patron god or goddess, such as [[Athena]], patron goddess of Templaria and Illikon. There are also several minor "mystery cults" whose exact methods and subjects of worship are not always known. The Cult of Astra started as one of these before rising to power. Some mystery cults worship foreign gods, such as [[Isis]].
  
===Emperor/Empress===
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==Military==
The sovereign ruler of all the Empire, who leads from the capital city of Coronaria, advised by his council of Senators and Delegates from the kingdoms under his rule. He answers to no one but himself, and is traditionally regarded as divinely blessed by the gods, not to be touched... though many Emperors have not enjoyed this level of respect. His personal retinue of knights are the [[Paladins]], who act as his representatives in the field when he cannot be present. They are meant to be obeyed at all times.
 
===Senator===
 
The Senate is an ancient institution within the Capital City of the Empire, its seats usually held by stuffy, high-born patricians still set in the old traditional ways. Once proud and intellectual, the Senate has waned in power and glroy, and is now only a shell of its former self. Although Senators are usually wealthy and accorded a large degree of ceremonial respect, many now consider it merely a plaything of the patricians in the Capital. The Senate is rarely called into session by the Emperor anymore, and the Delegates of the Kings hold greater sway.
 
===King/Queen===
 
The most powerful title one can hold below Emperor. Practically independent, each King or Queen answers only to the Emperor himself. Rules a Kingdom, which is divided into Duchies or Dukedoms. A King or Queen's seat of power is usually a large, well-fortified capital city.
 
===Duke/Duchess===
 
Subordinate to a King, in charge a Duchy or Dukedom, which is further divided into Counties. Usually rules from a castle in a large city.
 
===Count/Countess===
 
Subordinate to a Duke, in charge of a County, which is sometimes further divided into Baronies. Usually rules from a small city or town, or a freestanding castle. Sometimes called an Earl (from the Northrim word Jarl) in northern parts of the Empire.
 
===Baron===
 
Subordinate to a Count, in charge of a Barony. Usually rules from a small city or town.
 
===Knight===
 
A fighting nobleman who typically owns a manor on an estate. For more information, see the Knights section under Military Organization below.
 
==Military Organization==
 
King Exar I was able to conquer all of Achaea not only because it was weak from civil war, but because of the discipline of his armies. Coria was nestled at the foothills of the great Jagged Edge mountains, and may have once been a dwarven settlement. Whether this is true or not, the Imperial legions, with their strict discipline and heavily-armored infantry forming its impenetrable line of tower shields, were clearly based on the model of the dwarven army.
 
===The Legions===
 
 
[[File:Imperials.png|thumb|300px|Imperial soldiers: light infantry, heavy infantry, and heavy cavalry]]
 
[[File:Imperials.png|thumb|300px|Imperial soldiers: light infantry, heavy infantry, and heavy cavalry]]
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The Imperial military is composed of the Imperial Legions, the Knights and Imperial Orders, local Royal Armies, and sometimes mercenary companies.
  
The official, professional military forces of the Empire are the Legions. Each one is composed of several thousand troops and operates from a Legionary Fort. These are scattered throughout the Empire and along the frontier. Where a Legionary Fort is constructed, a city usually springs up before long, composed of the Legion's families and those who wish to profit off the troops. Most major cities within the Empire contain a Legionary Fort or have one located nearby. In the fort, the legionary soldiers are drilled regularly to ensure strict discipline and maximum efficiency. Hard workers, they are also the builders of much of the Empire: they construct their own forts, maintain the Imperial roads, and dig trenches with palisade walls every time they set up camp. A legion is a fighting force to be reckoned with, and without them the Empire would fall.
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===The Legions===
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King Exar I was able to conquer all of Achaea not only because it was weak from civil war, but because of the discipline of his armies, which some say were inspired by the dwarven armies of the Blackrock Foothills near Coria. Whether this is true or not, the Imperial legions, with their strict discipline and heavily armored infantry with their impenetrable lines of tower shields, were essential in forging the vast Empire.
  
There are currently twenty-one legions operating in the Empire, though more may be raised if needed. They range from the Legio Prima, the First Legion, stationed within the Imperial Capital; to the Legio XXI Apri, the Legion of the Boar, stationed in Rimegard. Each legion has its own emblem and colors, and usually its own fortress. For a list of the different legions, see the [[Imperial Legions]] article.
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For information on the Legions, their organization, and more, please see the [[Imperial Legions]] article.
====Legionary Ranks====
 
'''Legatus '''- The General. Leader of an individual legion. Every legion has a Legatus, usually a nobleman. Their armor is usualy highly decorated with personal embellishments and a large crest.
 
  
'''Centurion '''- Leader of a century, or about 100 men. Six centuries working together forms a cohort, which is then led by the most senior centurion. Marked by a side-to-side crest atop the helmet.
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===Knights===
 
 
'''Lieutenant '''- Minor officers under the centurion who help him relay orders or perform other tasks for him. They have a front-to-back crest atop their helmets.
 
====Legionary Roles====
 
Each unit of a legion may serve one of several roles...
 
=====Hoplites=====
 
In ancient times, the phalanx of hoplites served as the heavy infantry, but gradually their armor began to grow lighter in weight, and havier suits of armor were introduced for the main line infantry. The hoplites now serve the role of Light Infantry. They usually are positioned on the wings of an army wheir their maneuverability can be used to great advantage. They also serve as skirmishers, scouting the area ahead and weakening the enemy with missile fire before falling back behind the main line. They wear relatively little armor, but always carry a shield, one or more spears, and a small sword or dagger.
 
=====Legionaries=====
 
The backbone of every legion is its heavy infantry. Wearers of the most standardized armor in the Empire, each legionary is equipped with a tower shield, a spear, and a gladius. In battle, they form a nearly impregnable shield wall and press upon the enemy, carving at them with their swords and spears like a meat grinder, led by their centurion, who makes sure that none of them break rank.
 
=====Cavalry=====
 
Not all legions have a cavalry unit attached. Each cavalry unit might be Light Cavalry (sometiems referred to by their ancient name, Prodromoi), who serve as scouts and ranged skirmishers; or Heavy Cavalry (Cataphracti or Kataphractoi), who wear full armor and charge in to break enemy lines directly. They have largely been replaced in recent times by Knights, who rose from among their ranks as the Ordo Equester.
 
=====Sagittarii=====
 
Light cavalry or light infantry units which specialize in archery are called Sagittarii (singluar Sagittarium). Archers are used to weaken the enemy at range until the heavy cavalry and/or infantry can advance. They never serve as the main fighting force of a legion.
 
 
 
===Knights and Local Armies===
 
====Knights====
 
 
A special case within the Imperial military and nobility are the knights. They arose from the heavy cavalry of the Legions, which was often composed of nobles who owned their own horses and armor. This class of low nobility came to be known as the Ordo Equester, and later merely the Knights. They would lead the armies in battle and take newly-conquered lands for their own. They developed the practice of heraldry to identify knightly families and orders easily on the battlefield. They also developed a code of conduct called Chivalry, in which knights are held up to rigorous standards of moral conduct, but also are valued above all other soldiers. Militiamen and Legionaries are seen as expendable, but Knights, being noblemen, are more valuable. In wars between kingdoms, knights are usually captured instead of killed, so that they may be ransomed back to their home kingdom or family.
 
A special case within the Imperial military and nobility are the knights. They arose from the heavy cavalry of the Legions, which was often composed of nobles who owned their own horses and armor. This class of low nobility came to be known as the Ordo Equester, and later merely the Knights. They would lead the armies in battle and take newly-conquered lands for their own. They developed the practice of heraldry to identify knightly families and orders easily on the battlefield. They also developed a code of conduct called Chivalry, in which knights are held up to rigorous standards of moral conduct, but also are valued above all other soldiers. Militiamen and Legionaries are seen as expendable, but Knights, being noblemen, are more valuable. In wars between kingdoms, knights are usually captured instead of killed, so that they may be ransomed back to their home kingdom or family.
  
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A group of knights may fight as a cavalry or an infantry unit, but most often cavalry. When fighting together, the highest-ranking noble present is assigned the role of Knight-Captain, or else they are led by a local lord or king.
 
A group of knights may fight as a cavalry or an infantry unit, but most often cavalry. When fighting together, the highest-ranking noble present is assigned the role of Knight-Captain, or else they are led by a local lord or king.
====Royal Armies====
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A few kings choose to train professional armies of their own, outside of the Imperial Legions. These are sometimes called Royal Armies or Home Armies. They wear the colors of their kingdom and answer to the King rather than directly to the Emperor as the Legions are supposed to do. Usually limited in size so as not to cause suspicion from the Emperor, they are nonetheless a sign of a King's desire for indepedence.
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===Imperial Orders===
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While not actually part of the Imperial Military, these ancient Orders may sometimes be called upon by the Emperor if needed, even for serving a military purpose. But the true purpose of each one is to fight, and protect the Empire from, a very specific type of enemy that may be far beyond the expertise of a mere soldier.
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====The Paladins====
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The personal council of knights of the Emperor himself, the [[Paladins]] sit at his round table and serve as the enforcers of his will. When in the field, they are not to be questioned, and are given the authority to do whatever they deem necessary to carry out the Emperor's commands. Each Paladin also has his own retinue of knights, called Knights-Paladin.
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====The Inquisition====
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The [[Imperial Inquisition]] is the ancient order founded to battle against magic. They investigate tales of magic disturbances and capture or kill the mage responsible, taking prisoners to their island fortress headquarters of Karak du Vide. Most Inquisitors wear black, magic-absorbing armor made of rare [[Void Iron]]. Others are [[channeler]]s, their bodies covered in tattoos that allow them to absorb magic and redirect it.
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====The Templars====
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The [[Knights Templar]] are the military arm of the priesthood, serving to enforce their will, settle disputes between temples, and if necessary, battle the enemies of all that is holy: demons and those who serve them. This often brings them into partnership - or conflict - with the Inquisition, who serve a similar role.
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====The Venatori====
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An ancient order created to hunt down and slay monsters that threaten the innocent, the [[Venatori]] are now a shadow of their former glory. Poorly funded and low on manpower, and lacking in respect since monster sightings are now so rare, what's left of the Venators now operate out of [[Castle Greywatch]] - their headquarters - as well as a few smaller, local Lodges.
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===Royal Armies===
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A few kings choose to train professional armies of their own, outside of the Imperial Legions. These are sometimes called Royal Armies or Home Armies. They wear the colors of their kingdom and answer to the King rather than directly to the Emperor as the Legions are supposed to do. Usually limited in size so as not to cause suspicion from the Emperor, they are nonetheless a sign of a King's desire for independence.
  
 
Royal armies have different ranks than the legions. They are usually led by a knight or other noble, but occasionally an experienced commoner may take the role. He is then given the rank of Marshal. Leaders of individual units are called Captains, assisted by their Lieutenants.
 
Royal armies have different ranks than the legions. They are usually led by a knight or other noble, but occasionally an experienced commoner may take the role. He is then given the rank of Marshal. Leaders of individual units are called Captains, assisted by their Lieutenants.
====Militia====
 
More common than professional Royal Armies are militia. Drafted from the ranks of young men within a nobleman's domain, they are usually poorly trained and equipped. Still, they are used quite frequently, especially when a Legion cannot become involved in a battle for one reason or another. They answer to their local lord rather than a legionary commander under the Emperor, and they are usually commanded on the field by knights, or captains from royal armies or mercenary companies.
 
====Mercenaries====
 
Increasingly common within the Empire as its borders grow, mercenary bands are hired by some lords in leiu of Royal Armies, Militias, or Legions - perhaps because these options have been used up, will not suffice, or refuse to perform a particular job. Some mercenary companies have thus become quite large and powerful in their own right, operating out of their own fortresses independent of any other leader. Others are independent warriors who may answer a call for hired blades when they find one.
 
  
Mercenary companies are especially common in southwestern Achaea, where they are contacted to fight feudal battles between local lords, since the Legion refuses to get involved.
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===Militia===
====Navies====
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More common than professional Royal Armies are militia. Drafted from the ranks of young men within a nobleman's domain, they are usually poorly trained and equipped. Still, they are used quite frequently, especially when a Legion cannot become involved in a battle for one reason or another. Unless drafted by a Legion desperate for reinforcements, they usually answer to their local lord rather than a legionary commander, and they are usually commanded on the field by knights, or captains from royal armies.
Most navies answer to a local king or duke instead of directly to the Emperor. Each ship is commanded by a Captain, and together several ships may be led by an Admiral. Although ships may be equipped with catapults or ballistae on board, most naval warfare is still fought by ramming and/or boarding the enemy vessels. Thus, ships serve mostly as transports. They may have their own crew of marines on board trained specifically for naval warfare, or they may carry other troops with their own commanders.
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 +
===Mercenary Companies===
 +
Increasingly common within the Empire as its borders grow, [[mercenary companies]] are hired by some lords in lieu of Royal Armies, Militias, or Legions - perhaps because these options have been used up, will not suffice, or refuse to perform a particular job. Some mercenary companies have thus become quite large and powerful in their own right, operating out of their own fortresses independent of any other leader. Others are independent warriors who may answer a call for hired blades when they find one. Mercenary bands are especially common in southwestern Achaea, where they are contacted to fight feudal battles between local lords, since the Legion refuses to get involved.
 +
 
 +
===Navies===
 +
Most navies answer to a local king or duke instead of directly to the Emperor. Each ship is commanded by a Captain, and together several ships may be led by an Admiral. Although ships may be equipped with catapults or ballistae on board, most naval warfare is still fought by ramming and/or boarding the enemy vessels. Thus, ships serve mostly as transports. They may have their own crew of marines on board trained specifically for naval warfare, or they may carry other troops with their own commanders. There are a few Imperial Navies, however, which dock at Legionary Forts and carry Legionary troops exclusively.
  
==The Issue of Leadership==
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===The Issue of Leadership===
Leadership is a fragile thing in the Imperial military. As the reader has seen, there is no overall command structure. The legions, local militaries, mercenary companies, etc., all have their own command structures that may not precisely coincide. These are some of the major issues that plague Imperial leadership:
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Leadership is a fragile thing in the Imperial military. The legions, local militaries, mercenary companies, etc., all have their own command structures that may not precisely coincide. These are some of the major issues that plague Imperial leadership:
  
 
'''The Issue of Experience''' - A more experienced field commander, especially one from the Legions, may expect to take charge, the way that a senior centurion commands a cohort. But when working with local lords or knights, they may refuse to bow to his commands, mostly due to...
 
'''The Issue of Experience''' - A more experienced field commander, especially one from the Legions, may expect to take charge, the way that a senior centurion commands a cohort. But when working with local lords or knights, they may refuse to bow to his commands, mostly due to...
  
'''The Issue of Blood''' - Nobility hate to take orders from somone of "lower" birth. If a local lord, even one as low-ranked as a Baron, suddenly decides he would like to join in a war, he may expect to be given leadership due to his title, even if he has no military experience.
+
'''The Issue of Blood''' - Nobility hate to take orders from someone of "lower" birth. If a local lord, even one as low-ranked as a Baron, suddenly decides he would like to join in a war, he may expect to be given leadership due to his title, even if he has no military experience.
 +
 
 +
'''The Issue of Rank''' - Officers of the Emperor, like Legionary Legates or even one of the Emperor's own Paladins (who are supposed to be obeyed at all times), may have trouble controlling local armies. This is again mostly due to the issue of blood; a King does not like to take orders from anyone, even a Paladin, despite the risk of being declared a traitor to the Empire. The same issues arise with leaders of knightly orders like the Knights Templar.
  
'''The Issue of Rank''' - Officers of the Emperor, like Legionary Legati or even one of the Emperor's own Paladins (who are supposed to be obeyed at all times), may have trouble controlling local armies. This is again mostly due to the issue of blood; a King does not like to take orders from anyone, even a Paladin, despite the risk of being declared a traitor to the Empire. The same issues arise with leaders of knightly orders like the Knights Templar.
+
'''The Issue of Domain''' - This problem is mostly unique to the Imperial Orders. Each one is meant to fight a particular type of enemy, but these enemies often coincide. If a beast-man mage summons a demon, then it falls into the domains of the Venatori, who fight beastmen; the Inquisition, who fight mages; and the Templars, who fight demons. Naturally, some disputes will erupt.
  
 
These problems have never been resolved, and sometimes a dispute over leadership of an Imperial army in a crisis may still come to blows.
 
These problems have never been resolved, and sometimes a dispute over leadership of an Imperial army in a crisis may still come to blows.
  
 
[[Category:Factions]][[Category:Locations]][[Category:Achaean Empire]]
 
[[Category:Factions]][[Category:Locations]][[Category:Achaean Empire]]

Latest revision as of 19:40, 24 October 2022

Crown of the Empire

The Achaean Empire - often referred to simply as "the Empire," or less commonly as Imperia or the Imperium (the latter referring more specifically to its government) - is the most powerful nation west of the Jagged Edge, spanning the entirety of the lands known as Achaea, and beyond. Throughout its long history, its marching legions have trampled weaker nations and then rebuilt them in the Achaean image. Ruled by a single Emperor from the capital city of Coronaria, the Empire's borders stretch from the Southern deserts to the mountains of Northrim.

History

The Golden Age

The history of the Achaean Empire begins in the so-called Golden Age or Age of Heroes - the time of the revered heroes of Achaean culture, such as Akhilles and Herakles, when the world was full of demigods and monsters. The name 'Achaeans' comes from these tales, which are surrounded by myth and legend, long glorified as the true dawn of the Achaean culture, though the Empire itself did not truly arise until thousands of years later.

The Fourth Age: The Age of Bronze

The Imperial calendar begins here, at 1 AI (Anno Imperiorum), when the First Alliance was formed between the feuding city-states of Achaea. Led by Templaria, they united their armies to fight the rising threat posed by the Empire of Parsanshar to the south.

The Red War (130-200): Rivalries between Templaria and the Red City of Pyropolis resulted in the dissolution of the First Alliance. Pyropolis, the Red City, declared war on Templaria, starting a civil war known as the Red War. Eventually, the Red City and her allies achieved victory over the Templarian Alliance.

Around 30 years later, with Pyropolis and Templaria still relatively weak from the war, the city-state of Coria to the north took advantage. King Exar I of Coria sent his highly-disciplined Legions to unite all of Achaea under his rule.

Xandros the Conqueror

In 236 AI, King Exar I was assassinated, and his son Xandros took the throne at a young age. He declared himself Emperor of Achaea, creating the First Achaean Empire. He quickly led his armies to conquer Parsanshar to the south, then moved on to take Kemhet as well. He became known as Xandros the Conqueror.

But in 275, Xandros died of illness while on campaign. With no clear heir, his ruling council took control. The Empire soon fell apart. Xandros's army lost control of Parsanshar, allowing the twisted cult of Zharduvar to seize power there. Meanwhile, one of Xandros's generals, Basileus, declared himself Pharaoh of Kemhet, beginning the Basilean Dynasty there.

The Reign of Ildrius, the Mage Emperor

In the years following the Mage Wars, the people of the Achaean Empire grew suspicious of the Mage Advisors appointed to kings and other rulers. Many of these magi were foreigners from the new lands to the South, and they had gained increasing influence since the death of Xandros, who put great stock in their wisdom.

Fearing persecution, a cult of magi known only as The Hidden - possibly related to the Zharduvar - suddenly enacted a secret plan to overthrow the kings they had sworn to advise. Many Imperial nobles were killed or imprisoned.

The mages even overthrew the current Emperor, the weak and ineffective Valens II. He was slain by his own advisor, Archmage Ildrius, who then declared himself Emperor and trapped Valens's soul in a soulstone on his new crown. For thirty years, the Mage-Emperor Ildrius ruled Achaea with an iron grip, enslaving and experimenting upon his own subjects - the regular people of the Empire - with the help of his powerful Mage Lords.

In 333 AI, Ildrius was finally slain by Sir Durand du Vide, and rulership of the Empire passed to the Imperial Senate. They declared Durand the First Inquisitor, founding the Imperial Inquisition to hunt down the remaining Mage Lords and destroy them.

The Achaean Republic

For nearly five hundred years, from 333 to 870 AI, Achaea was ruled by the Senate and the Consuls, who swore that no Emperor would ever rise again to take control. At first, there was peace, but eventually the Senate became corrupt and weak, and turmoil began to rise throughout the Empire.

Much territory was lost, and in 866, the Senate sent General Albus Exarion to cross the Ilfarius River and destroy the Nordling tribes of the Northwestern Kingdom. He proved to be a military genius unlike the Empire had seen since the days of Xandros, and soon the only remaining Northwestern tribes were the Frost Ravens, the Forsaken, and a few tribes on the islands off the coast.

The Second Achaean Empire

In 870, General Exarion's ambitions grew too great, and the Senate relieved him of command. But he had no intention of giving up his position, and so he marched on Coria itself with his Legions. The Republic stood no chance against him, and he soon declared himself Emperor, founding the Second Achaean Empire. During his reign, Illikon and Artorius were founded, and Coldstone Wall was built to keep the barbarians out of the new Imperial lands.

Ten years later, supporters of the Republic assassinated Exarion, but his adopted ward quickly seized power, declaring himself Exarion II and stripping the Senate of nearly all power. Seeking to prove himself as capable as his predecessor, Exarion II sent General Elius Aquilus, the Black Eagle, to conquer Northrim. He seized control of Rimegard and declared the Imperial Kingdom of Northrim.

But he failed to push very far into Northrim, never reaching the Beawulf River, because an alliance of Nordlings called the First Vinatta under the leadership of Kundaric the Terrible ambushed and slew him in the great Battle of Blackforest. Kundaric cut off the great general's head and turned it into a golden drinking goblet. This ended Imperial ambitions for further expansion northward.

In 977, Emperor Antares I took the throne and converted to the increasingly popular Cult of Astra, adding Astra to the Imperial pantheon of gods and placing her star on the Imperial crown. He also ordered the Inquisition to stop killing mages and start capturing them alive, to study for a way to control or even cure them. He ordered the construction of a new fortress-prison for magi, Karak du Vide.

In 1073, a young knight and his comrades-in-arms overthrew the weak and corrupt Emperor Severus IV. This knight declared himself Emperor Doraius I, and his retinue became the Paladins, whom he gifted control of the mighty Stormcliff Keep. Doraius declared it his intention to bring law and order and peace to all the world by spreading the light of Astra and the Empire as far as possible.

Geo west s.png

Geography

The Ten Kingdoms

The Kingdom of Northrim - The newest kingdom of the Empire, actually comprising only a small section of Northrim north of Coldstone Wall. Its capital is Rimegard, with only one other major city: Arrowfall.

The Northwestern Kingdom - Another younger kingdom, located just south of Coldstone Wall. It is a wild land, dominated by the Plains of Illikon, the Shadowvale, and mountains to the north. Its capital is Illikon. Other major settlements include Gryphon Roost, Dragon's Lair, and Eloh.

The Jewel Islands - The third of the three youngest kingdoms, located on islands off the coast of Illikon. The Empire actually only controls part of the largest island, from the capital of Artorius.

The Riverlands - The kingdom south of Illikon's realm, ruled over by the city of Deltalund. Its territory stretches along the river, and much of it is covered in marshlands. Other cities include Pirgos, Caltha, Woodshadow Village, and Goodwater. This is also the location of Castle Greywatch, headquarters of the Venatori.

The Black Lands - A region east of the Riverlands, governed from Kyjovia. Named for its many black stones, since it rests at the feet of Vulcan's Forge, an enormous volcano in the Jagged Edge. Other major cities include Blackwall, Pikeston, and Vyzigord.

The White Lands - A wealthy and influential region ruled from Whitehorn, considered a land of high culture and fashionable younger noble families. Other major cities include Edrimark, Piera, and Appledale.

The Imperial Heartland - Seat of the Imperial government, a region dominated by the Imperial capital of Coronaria. Other important locations include Pluton Hold and Stormcliff Keep.

The Silver Shore - Sometimes called Old Achaea, this region is considered by some to be the birthplace of Achaean culture. It is ruled by the grand city of Templaria and also includes Krisa, Arcadia, Goldcrossing, and Starward Citadel, fortress of the Knights Templar.

The Golden Coast - Though officially ruled by its King in his seat at Emerita, the Gold Coast is considered a somewhat lawless land. The wealthiest and most influential city of the Gold Coast is Sevenxia, which is a republic that regularly elects a new Duke. Its other major city, Starfire Isle, also enjoys a great degree of independence as the home of the Knights Hospitaller.

The Southern Empire - The southernmost region of Achaea, ruled by the ancient city of Justantion with its unbreakable walls. Other major cities include Ravenstone, Tabula, and Starfire Isle.

Areas Outside Imperial Dominion

The Imperium does not govern quite all of Achaea. Some regions lie outside of its control.

Dwarven Territory - Some parts of the Empire are considered neutral territory under the control of the dwarves, primarily the Iron Pikes ruled by the Iron Gauntlet with their many banks and forges - and the Blackrock Foothills where Clan Sunder first inspired the tactics of the Imperial Legions.

The Emerald Wilds - A peninsula jutting out of the Achaean southwest, this untamed land is ruled by the uneasy Minoan Alliance, which is comprised mostly of beastfolk, Amazons, and Elves. Attempts by the Empire to conquer and tame it have proven unsuccessful, and they have actually lost territory here over the centuries.

The Black Marches - These wild lands on the eastern edge of the Northwestern Kingdom are comprised of the Shadowvale or Forest of Shadows, Rognosst Swamp, Wizard Peak, and the monstrous city of Dhuum and its surrounding mountains. Each of these locations is ruled by different peoples, most of them enemies of the Imperium.

The Rise - A desert waste of disputed territory separating the Empire from Kemhet to the south. Once home to a great kingdom destroyed long ago, possibly destroyed in the Mage Wars of Sinkarya or earlier. Its people, now scattered nomads, are called Riseri. Now, the only important inhabitants of the Rise are the Desert Dwarves at Ibesim.

Government

The Achaean Empire is ruled by a single man, the Emperor, but it is also divided into several major regions called Kingdoms, each ruled by a semi-sovereign King or Queen who answers only to the Emperor. Each Kingdom is further divided into regions ruled by a Duke or Earl (the latter name being more popular in the younger northern kingdoms), which is again divided into Counties ruled by a Count, and then Baronies ruled by a Baron, etc.

Titles

Emperor/Empress - The sovereign ruler of all the Empire, who leads from the capital city of Coronaria, advised by his council of Senators and Delegates from the kingdoms under his rule. He answers to no one but himself, and is traditionally regarded as divinely blessed by the gods, not to be touched - though many Emperors have not enjoyed this level of respect. His personal retinue of knights are the Paladins, who act as his representatives in the field when he cannot be present. They are meant to be obeyed at all times and are allowed to do whatever they deem necessary to carry out his will.

Senator - The Senate is an ancient institution within the capital city of the Empire, its seats usually held by high-born Patricians still set in the old traditional ways. Once proud and intellectual, the Senate has waned in power and glory, now only a shell of its former self. Although Senators are usually wealthy and accorded a large degree of ceremonial respect, many now consider it merely a plaything of the Patricians in the Capital. The Senate is rarely called into session by the Emperor, and the Delegates of the Kings hold greater sway.

King/Queen - The most powerful title one can hold below Emperor. Practically independent, each King or Queen answers only to the Emperor himself, ruling over a vast portion of the Empire with a great degree of sovereignty.

Duke/Duchess (Earl) - Subordinate to a King, in charge a Duchy or Dukedom, which is further divided into Counties. Usually rules from a castle in a large city. In northern regions, specifically the Northwestern Kingdom and the Kingdom of Northrim, Dukes are called Earls instead - a word derived from the Nordling title of Jarl.

Count/Countess - Subordinate to a Duke, in charge of a County. Usually rules from a small city or town, or a freestanding castle.

Baron - Subordinate to a Count, in charge of a Barony. Usually rules from a small city, town, or fort.

Knight - A fighting nobleman who typically owns a manor on an estate. Male knights are addressed as "Sir" followed by their first name. Female knights, who are rare, are addressed as "Lady" or "Dame."

Culture

The people of the vast Achaean Empire vary widely by region, in both physical appearance and culture. Those of the older, southern kingdoms tend to have slightly darker complexion (though usually not as dark as men of the Southern Expanse), with olive skin and dark hair and eyes, while northern Imperials may have pale complexions, blond hair, and blue eyes. Southern Imperials regard themselves as more cultured and better educated. They often wear older styles of clothing including togas and construct building with older styles of architecture such as columns and domes. Northern Imperials prefer to wear tunics and often trousers (considered barbaric by southerners) and construct buildings with tall, slanted roofs for dealing with snow. They are considered rougher, more violent, and less educated, only slightly better than the barbarians of Northrim.

Languages

The main language of the Empire is Imperial Common, which it has made the standard throughout not only Achaea, but much of Northrim and even the South as well. Imperial nobles and priests also learn High Imperial, the old standard language of the Imperium and its government, in which all official documents are written. The most well-educated people in the Empire may also learn Old Achaean, a dead language from the very earliest days of Achaean history. It is now exclusively the language of scholars.

Religion

The patron deity of the current Empire is Astra Aeterna, whose four-pointed star symbol adorns many different things in the Empire, including the Crown itself. Yet most people, from common folk to old nobility, still prefer to worship the older gods: the Olympians. Most cities and/or kingdoms have their own patron god or goddess, such as Athena, patron goddess of Templaria and Illikon. There are also several minor "mystery cults" whose exact methods and subjects of worship are not always known. The Cult of Astra started as one of these before rising to power. Some mystery cults worship foreign gods, such as Isis.

Military

Imperial soldiers: light infantry, heavy infantry, and heavy cavalry

The Imperial military is composed of the Imperial Legions, the Knights and Imperial Orders, local Royal Armies, and sometimes mercenary companies.

The Legions

King Exar I was able to conquer all of Achaea not only because it was weak from civil war, but because of the discipline of his armies, which some say were inspired by the dwarven armies of the Blackrock Foothills near Coria. Whether this is true or not, the Imperial legions, with their strict discipline and heavily armored infantry with their impenetrable lines of tower shields, were essential in forging the vast Empire.

For information on the Legions, their organization, and more, please see the Imperial Legions article.

Knights

A special case within the Imperial military and nobility are the knights. They arose from the heavy cavalry of the Legions, which was often composed of nobles who owned their own horses and armor. This class of low nobility came to be known as the Ordo Equester, and later merely the Knights. They would lead the armies in battle and take newly-conquered lands for their own. They developed the practice of heraldry to identify knightly families and orders easily on the battlefield. They also developed a code of conduct called Chivalry, in which knights are held up to rigorous standards of moral conduct, but also are valued above all other soldiers. Militiamen and Legionaries are seen as expendable, but Knights, being noblemen, are more valuable. In wars between kingdoms, knights are usually captured instead of killed, so that they may be ransomed back to their home kingdom or family.

Despite their being nobility, it would be foolish to consider knights pampered and soft. At a very young age, those nobles (or sometimes simply wealthy individuals hoping to become nobles) looking to become knights must go to a castle and serve under a lord as a servant-boy or page. During this time, they are trained in loyalty and the basics of combat, until at age fourteen they may become a squire. Squires train personally under a knight, sometimes even riding into battle with him. Later, if deemed worthy, they may dubbed a knight themselves by a knight or other nobility. Sometimes those who did not undergo such training from a young age, such as members of the Legionary Cavalry, may be dubbed a knight for deeds of great loyalty or heroism. Most knights either live with their lord in the castle or are granted an estate and a manor of their own.

A group of knights may fight as a cavalry or an infantry unit, but most often cavalry. When fighting together, the highest-ranking noble present is assigned the role of Knight-Captain, or else they are led by a local lord or king.

Imperial Orders

While not actually part of the Imperial Military, these ancient Orders may sometimes be called upon by the Emperor if needed, even for serving a military purpose. But the true purpose of each one is to fight, and protect the Empire from, a very specific type of enemy that may be far beyond the expertise of a mere soldier.

The Paladins

The personal council of knights of the Emperor himself, the Paladins sit at his round table and serve as the enforcers of his will. When in the field, they are not to be questioned, and are given the authority to do whatever they deem necessary to carry out the Emperor's commands. Each Paladin also has his own retinue of knights, called Knights-Paladin.

The Inquisition

The Imperial Inquisition is the ancient order founded to battle against magic. They investigate tales of magic disturbances and capture or kill the mage responsible, taking prisoners to their island fortress headquarters of Karak du Vide. Most Inquisitors wear black, magic-absorbing armor made of rare Void Iron. Others are channelers, their bodies covered in tattoos that allow them to absorb magic and redirect it.

The Templars

The Knights Templar are the military arm of the priesthood, serving to enforce their will, settle disputes between temples, and if necessary, battle the enemies of all that is holy: demons and those who serve them. This often brings them into partnership - or conflict - with the Inquisition, who serve a similar role.

The Venatori

An ancient order created to hunt down and slay monsters that threaten the innocent, the Venatori are now a shadow of their former glory. Poorly funded and low on manpower, and lacking in respect since monster sightings are now so rare, what's left of the Venators now operate out of Castle Greywatch - their headquarters - as well as a few smaller, local Lodges.

Royal Armies

A few kings choose to train professional armies of their own, outside of the Imperial Legions. These are sometimes called Royal Armies or Home Armies. They wear the colors of their kingdom and answer to the King rather than directly to the Emperor as the Legions are supposed to do. Usually limited in size so as not to cause suspicion from the Emperor, they are nonetheless a sign of a King's desire for independence.

Royal armies have different ranks than the legions. They are usually led by a knight or other noble, but occasionally an experienced commoner may take the role. He is then given the rank of Marshal. Leaders of individual units are called Captains, assisted by their Lieutenants.

Militia

More common than professional Royal Armies are militia. Drafted from the ranks of young men within a nobleman's domain, they are usually poorly trained and equipped. Still, they are used quite frequently, especially when a Legion cannot become involved in a battle for one reason or another. Unless drafted by a Legion desperate for reinforcements, they usually answer to their local lord rather than a legionary commander, and they are usually commanded on the field by knights, or captains from royal armies.

Mercenary Companies

Increasingly common within the Empire as its borders grow, mercenary companies are hired by some lords in lieu of Royal Armies, Militias, or Legions - perhaps because these options have been used up, will not suffice, or refuse to perform a particular job. Some mercenary companies have thus become quite large and powerful in their own right, operating out of their own fortresses independent of any other leader. Others are independent warriors who may answer a call for hired blades when they find one. Mercenary bands are especially common in southwestern Achaea, where they are contacted to fight feudal battles between local lords, since the Legion refuses to get involved.

Navies

Most navies answer to a local king or duke instead of directly to the Emperor. Each ship is commanded by a Captain, and together several ships may be led by an Admiral. Although ships may be equipped with catapults or ballistae on board, most naval warfare is still fought by ramming and/or boarding the enemy vessels. Thus, ships serve mostly as transports. They may have their own crew of marines on board trained specifically for naval warfare, or they may carry other troops with their own commanders. There are a few Imperial Navies, however, which dock at Legionary Forts and carry Legionary troops exclusively.

The Issue of Leadership

Leadership is a fragile thing in the Imperial military. The legions, local militaries, mercenary companies, etc., all have their own command structures that may not precisely coincide. These are some of the major issues that plague Imperial leadership:

The Issue of Experience - A more experienced field commander, especially one from the Legions, may expect to take charge, the way that a senior centurion commands a cohort. But when working with local lords or knights, they may refuse to bow to his commands, mostly due to...

The Issue of Blood - Nobility hate to take orders from someone of "lower" birth. If a local lord, even one as low-ranked as a Baron, suddenly decides he would like to join in a war, he may expect to be given leadership due to his title, even if he has no military experience.

The Issue of Rank - Officers of the Emperor, like Legionary Legates or even one of the Emperor's own Paladins (who are supposed to be obeyed at all times), may have trouble controlling local armies. This is again mostly due to the issue of blood; a King does not like to take orders from anyone, even a Paladin, despite the risk of being declared a traitor to the Empire. The same issues arise with leaders of knightly orders like the Knights Templar.

The Issue of Domain - This problem is mostly unique to the Imperial Orders. Each one is meant to fight a particular type of enemy, but these enemies often coincide. If a beast-man mage summons a demon, then it falls into the domains of the Venatori, who fight beastmen; the Inquisition, who fight mages; and the Templars, who fight demons. Naturally, some disputes will erupt.

These problems have never been resolved, and sometimes a dispute over leadership of an Imperial army in a crisis may still come to blows.