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		<id>http://wulfgard.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Ghost</id>
		<title>Ghost - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wulfgard.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Ghost"/>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Ghost&amp;action=history"/>
		<updated>2026-04-27T01:16:07Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Ghost&amp;diff=4806&amp;oldid=prev</id>
		<title>Maverick-Werewolf at 00:50, 27 February 2015</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Ghost&amp;diff=4806&amp;oldid=prev"/>
				<updated>2015-02-27T00:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:50, 27 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many reasons a spirit may linger. It might simply be awaiting passage by whatever means it is meant to be carried to the afterlife. However, its body may have been improperly buried according to their faith, or perhaps it suffered at terrible wrong in life and remains from a deep desire for justice or vengeance. There are other reasons for which a ghost may linger, as well. Many ghosts, especially those lingering due to improper burial, are confined to haunt just one particular building or area, never going far from what remains of their disgraced corpse.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many reasons a spirit may linger. It might simply be awaiting passage by whatever means it is meant to be carried to the afterlife. However, its body may have been improperly buried according to their faith, or perhaps it suffered at terrible wrong in life and remains from a deep desire for justice or vengeance. There are other reasons for which a ghost may linger, as well. Many ghosts, especially those lingering due to improper burial, are confined to haunt just one particular building or area, never going far from what remains of their disgraced corpse.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Violent Spirits==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Violent Spirits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only the very strongest souls&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;with the most deep-seated desire for revenge, usually bolstered by a [[Necromancy|necromantic]] spell or demonic oath, can actually manifest themselves in the mortal world and do harm to the living. Such creatures usually become visible to the naked eye. Hostile shades can only be harmed through magical means. If destroyed, they may pass on to the afterlife or sometimes entirely cease to exist.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only the very strongest souls with the most deep-seated desire for revenge, usually bolstered by a [[Necromancy|necromantic]] spell or demonic oath, can actually manifest themselves in the mortal world and do harm to the living. Such creatures&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, called [[revenants]], &lt;/ins&gt;usually become visible to the naked eye. Hostile shades can only be harmed through magical means. If destroyed, they may pass on to the afterlife or sometimes entirely cease to exist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Monsters]][[Category:Undead]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Monsters]][[Category:Undead]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Ghost&amp;diff=4789&amp;oldid=prev</id>
		<title>Maverick-Werewolf at 23:33, 26 February 2015</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Ghost&amp;diff=4789&amp;oldid=prev"/>
				<updated>2015-02-26T23:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:33, 26 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most ghosts find it difficult or impossible to interact with the physical world. Through great effort, they can sometimes move objects, in an attempt to gain the attention of the living. A few have been known to enter the mind of a living person - usually a friend or relative with whom they had a close connection, even if it was a relationship of deep hatred - and battle their own soul for possession of their body. Very little, if anything, is about the powers lingering ghosts - especially more powerful ones - may possess.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most ghosts find it difficult or impossible to interact with the physical world. Through great effort, they can sometimes move objects, in an attempt to gain the attention of the living. A few have been known to enter the mind of a living person - usually a friend or relative with whom they had a close connection, even if it was a relationship of deep hatred - and battle their own soul for possession of their body. Very little, if anything, is about the powers lingering ghosts - especially more powerful ones - may possess.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lingering===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lingering===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many reasons a spirit may linger. It might simply be awaiting passage by whatever means it is meant to be carried to the afterlife. However, its body may have been improperly buried according to their faith, or perhaps it suffered at terrible wrong in life and remains from a deep desire for justice or vengeance. There are other reasons for which a ghost may linger, as well.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many reasons a spirit may linger. It might simply be awaiting passage by whatever means it is meant to be carried to the afterlife. However, its body may have been improperly buried according to their faith, or perhaps it suffered at terrible wrong in life and remains from a deep desire for justice or vengeance. There are other reasons for which a ghost may linger, as well&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Many ghosts, especially those lingering due to improper burial, are confined to haunt just one particular building or area, never going far from what remains of their disgraced corpse&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Violent Spirits==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Violent Spirits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only the very strongest souls, with the most deep-seated desire for revenge, usually bolstered by a [[Necromancy|necromantic]] spell or demonic oath, can actually manifest themselves in the mortal world and do harm to the living. Such creatures usually become visible to the naked eye. Hostile shades can only be harmed through magical means. If destroyed, they may pass on to the afterlife or sometimes entirely cease to exist.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only the very strongest souls, with the most deep-seated desire for revenge, usually bolstered by a [[Necromancy|necromantic]] spell or demonic oath, can actually manifest themselves in the mortal world and do harm to the living. Such creatures usually become visible to the naked eye. Hostile shades can only be harmed through magical means. If destroyed, they may pass on to the afterlife or sometimes entirely cease to exist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Monsters]][[Category:Undead]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Monsters]][[Category:Undead]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Ghost&amp;diff=4788&amp;oldid=prev</id>
		<title>Maverick-Werewolf at 23:32, 26 February 2015</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Ghost&amp;diff=4788&amp;oldid=prev"/>
				<updated>2015-02-26T23:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:32, 26 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Ghosts&amp;quot; is one of many terms used to refer to spectral [[undead ]] who roam between the [[Midgard|mortal realm]] and the [[spirit realm]], rather than passing into their appointed afterlife. Other names include spirits, wraiths, spectres, phantoms, or shades.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Ghosts&amp;quot; is one of many terms used to refer to spectral [[undead]] who roam between the [[Midgard|mortal realm]] and the [[spirit realm]], rather than passing into their appointed afterlife. Other names include spirits, wraiths, spectres, phantoms, or shades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Nature==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Nature==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ghosts are some of the only undead which are not usually associated with demons. They are usually the spirits of deceased individuals who did not pass into the afterlife, instead lingering in the spirit realm or between it and the realm of the living&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ghosts are some of the only undead which are not usually associated with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Demon|&lt;/ins&gt;demons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. They are usually the spirits of deceased individuals who did not pass into the afterlife, instead lingering in the spirit realm or between it and the realm of the living.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are many reasons a spirit may linger. It might simply be awaiting passage by whatever means it is meant to be carried to the afterlife. Or its body may have been improperly buried according to their faith. Or perhaps it suffered at terrible wrong in life and remains from a deep desire for justice or vengeance&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These souls may remain behind until what troubles them is resolved. Relatives and loved ones can sometimes hear or even see the spirit if their connection to the individual was close enough, though such communication is usually vague at best. They will then call upon a priest or shaman to commune with the dead in order to better understand their wishes. It is usually the duty of the priest or shaman to then aid the ghost in whatever way necessary for it to find peace.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These souls may remain behind until what troubles them is resolved. Relatives and loved ones can sometimes hear or even see the spirit if their connection to the individual was close enough, though such communication is usually vague at best. They will then call upon a priest or shaman to commune with the dead in order to better understand their wishes. It is usually the duty of the priest or shaman to then aid the ghost in whatever way necessary for it to find peace.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most ghosts find it difficult or impossible to interact with the physical world. Through great effort, they can sometimes move objects, in an attempt to gain the attention of the living. A few have been known to enter the mind of a living person - usually a friend or relative with whom they had a close connection, even if it was a relationship of deep hatred - and battle their own soul for possession of their body.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most ghosts find it difficult or impossible to interact with the physical world. Through great effort, they can sometimes move objects, in an attempt to gain the attention of the living. A few have been known to enter the mind of a living person - usually a friend or relative with whom they had a close connection, even if it was a relationship of deep hatred - and battle their own soul for possession of their body&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Very little, if anything, is about the powers lingering ghosts - especially more powerful ones - may possess&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Lingering===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only the very strongest souls, with the most deep-seated desire for revenge, usually bolstered by a [[Necromancy|necromantic ]] spell or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Demons|&lt;/del&gt;demonic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;oath, can actually manifest themselves in the mortal world and do harm to the living. Such creatures &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are then called [[revenants]], and &lt;/del&gt;usually become visible to the naked eye. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spectral revenants &lt;/del&gt;can only be harmed through magical means. If destroyed, they may pass on to the afterlife or sometimes entirely cease to exist.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are many reasons a spirit may linger. It might simply be awaiting passage by whatever means it is meant to be carried to the afterlife. However, its body may have been improperly buried according to their faith, or perhaps it suffered at terrible wrong in life and remains from a deep desire for justice or vengeance. There are other reasons for which a ghost may linger, as well.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Violent Spirits==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only the very strongest souls, with the most deep-seated desire for revenge, usually bolstered by a [[Necromancy|necromantic]] spell or demonic oath, can actually manifest themselves in the mortal world and do harm to the living. Such creatures usually become visible to the naked eye. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hostile shades &lt;/ins&gt;can only be harmed through magical means. If destroyed, they may pass on to the afterlife or sometimes entirely cease to exist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Monsters]][[Category:Undead]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Monsters]][[Category:Undead]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Ghost&amp;diff=193&amp;oldid=prev</id>
		<title>Maverick-Werewolf: Created page with &quot;&quot;Ghosts&quot; is one of many terms used to refer to spectral undead  who roam between the mortal realm and the spirit realm, rather than passing into their appo...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Ghost&amp;diff=193&amp;oldid=prev"/>
				<updated>2014-05-16T00:16:02Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;quot;Ghosts&amp;quot; is one of many terms used to refer to spectral &lt;a href=&quot;/wiki/index.php?title=Undead&quot; title=&quot;Undead&quot;&gt;undead &lt;/a&gt; who roam between the &lt;a href=&quot;/wiki/index.php?title=Midgard&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Midgard (page does not exist)&quot;&gt;mortal realm&lt;/a&gt; and the &lt;a href=&quot;/wiki/index.php?title=Spirit_realm&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Spirit realm (page does not exist)&quot;&gt;spirit realm&lt;/a&gt;, rather than passing into their appo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;quot;Ghosts&amp;quot; is one of many terms used to refer to spectral [[undead ]] who roam between the [[Midgard|mortal realm]] and the [[spirit realm]], rather than passing into their appointed afterlife. Other names include spirits, wraiths, spectres, phantoms, or shades.&lt;br /&gt;
==Nature==&lt;br /&gt;
Ghosts are some of the only undead which are not usually associated with demons. They are usually the spirits of deceased individuals who did not pass into the afterlife, instead lingering in the spirit realm or between it and the realm of the living.&lt;br /&gt;
There are many reasons a spirit may linger. It might simply be awaiting passage by whatever means it is meant to be carried to the afterlife. Or its body may have been improperly buried according to their faith. Or perhaps it suffered at terrible wrong in life and remains from a deep desire for justice or vengeance.&lt;br /&gt;
&lt;br /&gt;
These souls may remain behind until what troubles them is resolved. Relatives and loved ones can sometimes hear or even see the spirit if their connection to the individual was close enough, though such communication is usually vague at best. They will then call upon a priest or shaman to commune with the dead in order to better understand their wishes. It is usually the duty of the priest or shaman to then aid the ghost in whatever way necessary for it to find peace.&lt;br /&gt;
&lt;br /&gt;
Most ghosts find it difficult or impossible to interact with the physical world. Through great effort, they can sometimes move objects, in an attempt to gain the attention of the living. A few have been known to enter the mind of a living person - usually a friend or relative with whom they had a close connection, even if it was a relationship of deep hatred - and battle their own soul for possession of their body.&lt;br /&gt;
&lt;br /&gt;
Only the very strongest souls, with the most deep-seated desire for revenge, usually bolstered by a [[Necromancy|necromantic ]] spell or [[Demons|demonic ]] oath, can actually manifest themselves in the mortal world and do harm to the living. Such creatures are then called [[revenants]], and usually become visible to the naked eye. Spectral revenants can only be harmed through magical means. If destroyed, they may pass on to the afterlife or sometimes entirely cease to exist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]][[Category:Undead]]&lt;/div&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

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