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		<id>http://wulfgard.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Berserker</id>
		<title>Berserker - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wulfgard.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Berserker"/>
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		<updated>2026-04-28T13:33:38Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.28.0</generator>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=6337&amp;oldid=prev</id>
		<title>Saber-Scorpion at 20:11, 21 January 2024</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=6337&amp;oldid=prev"/>
				<updated>2024-01-21T20:11:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:11, 21 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkers are fearsome warriors who wear skins imbued with the spirits of animals, using them to gain enhanced battle prowess through a magical frenzy known as the berserkergang. Generally, though not always, they wear only this skin &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over their chests &lt;/del&gt;into battle, going without any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/del&gt;armor or shirt. They are closely associated with the [[Aesir]] god [[Odin]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkers are fearsome warriors who wear skins imbued with the spirits of animals, using them to gain enhanced battle prowess through a magical frenzy known as the berserkergang. Generally, though not always, they wear only this skin into battle, going without any armor or shirt. They are closely associated with the [[Aesir]] god [[Odin]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The true history of berserkers and how they came to be remains unknown. However, followers of Odin - most berserkers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;themselves &lt;/del&gt;- claim that Odin acquired an ancient wisdom from the [[Well of Mimameidr]] and created the berserkers for mysterious reasons. Some claim he did so out of guilt for some past errors, once he gained wisdom to see beyond his previous ways. Regardless of his reasons, he imbued a great but terrible magic in those he called berserkers. Yet not even the wisest of gods could truly control the magic he bestowed upon the berserkers. Even today, tales of legendary heroes carrying the spirits of wolves into battle often end in tragedy: they will lose themselves to the rage, becoming monsters, often nobly exiling themselves from their civilization.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The true history of berserkers and how they came to be remains unknown. However, followers of Odin - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;most berserkers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;- claim that Odin acquired an ancient wisdom from the [[Well of Mimameidr]] and created the berserkers for mysterious reasons. Some claim he did so out of guilt for some past errors, once he gained wisdom to see beyond his previous ways. Regardless of his reasons, he imbued a great but terrible magic in those he called berserkers. Yet not even the wisest of gods could truly control the magic he bestowed upon the berserkers. Even today, tales of legendary heroes carrying the spirits of wolves into battle often end in tragedy: they will lose themselves to the rage, becoming monsters, often nobly exiling themselves from their civilization.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For ages, the berserkers took on exclusively the spirit of the wolf, wearing wolf-skins and imbuing themselves with incredible power. However, over time, even the wild men of the North became increasingly fearful of the wolf's power. Thus, Odin allowed his followers to turn to other animal spirits, as well, creating a wider variety of berserk warriors.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For ages, the berserkers took on exclusively the spirit of the wolf, wearing wolf-skins and imbuing themselves with incredible power. However, over time, even the wild men of the North became increasingly fearful of the wolf's power. Thus, Odin allowed his followers to turn to other animal spirits, as well, creating a wider variety of berserk warriors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Saber-Scorpion</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=6335&amp;oldid=prev</id>
		<title>Maverick-Werewolf at 20:07, 21 January 2024</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=6335&amp;oldid=prev"/>
				<updated>2024-01-21T20:07:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:07, 21 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkers are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;individuals &lt;/del&gt;who wear skins imbued with the spirits of animals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and use &lt;/del&gt;them to gain enhanced battle prowess through a frenzy known as the berserkergang. They are closely associated with the [[Aesir]] god [[Odin&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]], but they also have mysterious and misunderstood connections with the ancient [[Shifters|Shifters&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkers are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fearsome warriors &lt;/ins&gt;who wear skins imbued with the spirits of animals&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, using &lt;/ins&gt;them to gain enhanced battle prowess through a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magical &lt;/ins&gt;frenzy known as the berserkergang&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Generally, though not always, they wear only this skin over their chests into battle, going without any other armor or shirt&lt;/ins&gt;. They are closely associated with the [[Aesir]] god [[Odin]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The berserkers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are an enigma when it comes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the relationship between men and shifters&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After cursing the shifters and later gaining the &lt;/del&gt;wisdom &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;the [[Well of Mimameidr]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Odin felt guilt over his actions &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;saw &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;error &lt;/del&gt;of his ways. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He can imbue some minor shifter-like power to &lt;/del&gt;his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;followers&lt;/del&gt;, but he &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can only allow so much before the individual is lost to the ancient curse&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not &lt;/del&gt;even the wisest &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;god &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all can &lt;/del&gt;truly control the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same ancient power as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shifters once held&lt;/del&gt;. Even today, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are many &lt;/del&gt;tales of legendary heroes carrying &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into battle &lt;/del&gt;the spirits of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animals such as &lt;/del&gt;wolves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and bears&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including kings and other revered individuals&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even if their story ends with them becoming a monster and &lt;/del&gt;nobly exiling themselves from their civilization.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;true history of &lt;/ins&gt;berserkers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and how they came &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be remains unknown&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, followers of Odin - most berserkers themselves - claim that Odin acquired an ancient &lt;/ins&gt;wisdom &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;the [[Well of Mimameidr]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;created &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;berserkers for mysterious reasons. Some claim he did so out &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guilt for some past errors, once he gained wisdom to see beyond &lt;/ins&gt;his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;previous &lt;/ins&gt;ways. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Regardless of &lt;/ins&gt;his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he imbued a great &lt;/ins&gt;but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terrible magic in those &lt;/ins&gt;he &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;called berserkers&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yet not &lt;/ins&gt;even the wisest of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gods could &lt;/ins&gt;truly control the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magic he bestowed upon &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;berserkers&lt;/ins&gt;. Even today, tales of legendary heroes carrying the spirits of wolves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into battle often end in tragedy: they will lose themselves to the rage&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;becoming monsters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often &lt;/ins&gt;nobly exiling themselves from their civilization.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Animal Skins==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The skins worn by &lt;/del&gt;the berserkers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are blessed by Odin through an ancient ritual. The skin itself is imbued with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chosen animal &lt;/del&gt;spirit, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which lends some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its strength &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their chosen wearer (who themselves have &lt;/del&gt;to undergo a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ritual that bonds them &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their animal skin&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making animal skins not interchangeable among other individuals), so long as they give in &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their bloodlust &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;initiate &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;berserkergang. An animal spirit can only be instilled into &lt;/del&gt;the skin &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same &lt;/del&gt;animal, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as a wolf skin for a wolf spirit or a bear skin for a bear spirit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For ages, &lt;/ins&gt;the berserkers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;took on exclusively &lt;/ins&gt;the spirit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of the wolf, wearing wolf-skins and imbuing themselves with incredible power. However, over time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even the wild men of the North became increasingly fearful &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the wolf's power. Thus, Odin allowed his followers &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turn &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other animal spirits, as well, creating a wider variety of berserk warriors.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Rite of Passage==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All berserkers must &lt;/ins&gt;undergo a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rite of passage in order to attain animalistic power. The nature of such rites remain shrouded in mystery &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outsiders&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it is believed to involve hunting and skinning a specific beast &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gain its power. Through blessings of Odin &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;savage beast itself, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;berserker is then bonded with that &lt;/ins&gt;skin &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;animal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Even when not wearing his skin&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he is not entirely human, though his power is considerably less without his magic pelt&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Berserkergang===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Berserkergang===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkergang &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a &lt;/del&gt;maddened state that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offers &lt;/del&gt;the berserker enhanced strength, speed, and stamina, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but in return &lt;/del&gt;he loses himself to the animal spirit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and enters an enraged&lt;/del&gt;, bloodthirsty frenzy. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Berserkers in &lt;/del&gt;rage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;even attack their own allies. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is said that&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while under &lt;/del&gt;berserkergang, warriors &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;display extreme &lt;/del&gt;feats of strength and endurance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that no &lt;/del&gt;ordinary &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;man could achieve. Raging berserkers are stronger and faster than a normal man, feel less or sometimes no pain, and are capable of enduring far more hardship. During their rage&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they can &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survive wounds that would be fatal to an ordinary human. However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once their frenzy has worn &lt;/del&gt;off&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the berserker is exhausted &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drained&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;physically &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spiritually. If they attained mortal wounds, they generally die from them &lt;/del&gt;after &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their berserkergang is spent&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some &lt;/del&gt;berserkers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have exhibited minor shapeshifting abilities while enraged&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is uncommon. If any signs of transformation do occur&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they will wear off when the berserkergang is spent &lt;/del&gt;and the berserker &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regains control. However, any signs of shapeshifting often lead to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;permanent transformation and/or the bestowing of a curse.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;Berserkergang&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; refers to the &lt;/ins&gt;maddened state that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gives &lt;/ins&gt;the berserker enhanced strength, speed, and stamina&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In return&lt;/ins&gt;, he loses himself to the animal spirit, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entering a &lt;/ins&gt;bloodthirsty frenzy. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In this &lt;/ins&gt;rage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, they may &lt;/ins&gt;even attack their own allies&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, going to mad as to bite their shields and howl and roar like beasts&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Such sights and sounds strikes fear like little else can in the hearts of their foes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly the [[Achaeans]]. In &lt;/ins&gt;berserkergang, warriors &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can perform &lt;/ins&gt;feats of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extreme &lt;/ins&gt;strength and endurance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unachievable by &lt;/ins&gt;ordinary &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Men&lt;/ins&gt;, even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surviving mortal blows&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shrugging &lt;/ins&gt;off &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even steel &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flame as if it does not hurt them&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fighting even &lt;/ins&gt;after &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being filled with arrows&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Legends whisper of &lt;/ins&gt;berserkers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bearing animalistic features should their rage continue too long&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as growing fangs or even claws - or fur. Should &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin, it often cannot be reverted&lt;/ins&gt;, and the berserker &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will transform into &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;true monster&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;never &lt;/ins&gt;to become &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;human again&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is said they &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become different monstrosities dependent upon &lt;/ins&gt;their animal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spirit&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some say this is how &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bjarnhamr|bjarnhamar&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;came to be&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;wolf berserkers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;live under constant threat of becoming terrifying &lt;/ins&gt;[[Werewolf|werewolves]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===Shapeshifting===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While berserkers are still fairly common among men of the North&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their rage too often and too deeply &lt;/del&gt;become &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closer to the animal spirit inhabiting their blessed skins&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Any berserker &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forever lose their humanity if they continue to give in to their berserkergang and persist in wearing &lt;/del&gt;their animal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skin at all times&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, all berserkers become &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beastfolk&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;save for the &lt;/del&gt;wolf berserkers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which will become &lt;/del&gt;[[Werewolf|werewolves]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happens&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their animal skins will merge with their bodies, their spirit now merged with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spirit &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will never change back into a human form&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite what &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tales claim&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;homeland, whether or not their name is still spoken of with respect, due to becoming a monster&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, following &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rage&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;body an soul &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;berserker becomes drained. If they attained mortal wounds&lt;/ins&gt;, they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often die once the rage passes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If they survive, they must rest for quite &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time before seeing battle again&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lest they die in &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weak and exhausted state&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Wolf===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Wolf===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;berserkers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who &lt;/del&gt;wear &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wolf skins take up &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very risky proposition &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonding with the &lt;/del&gt;spirit of the wolf&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Wolf spirits are &lt;/del&gt;the most powerful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animal spirits, but they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also the most &lt;/del&gt;difficult to control. As a result, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many &lt;/del&gt;berserkers choose &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bear spirits over &lt;/del&gt;wolves&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, a warrior imbued with a wolf spirit can perform &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mightiest and most dreadful feats &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all. Should a wolf warrior lose &lt;/del&gt;themselves to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their animal &lt;/del&gt;spirit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which is very easy to do given its power, they will become a dreaded werewolf&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most common and still the most legendary of all berserkers, wolf &lt;/ins&gt;berserkers wear the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skin &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a wolf they slew. The &lt;/ins&gt;spirit of the wolf &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;the most powerful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and most dangerous of all beasts. They &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incredibly &lt;/ins&gt;difficult to control. As a result, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though wolf &lt;/ins&gt;berserkers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perform feats far beyond their other animal-skinned counterparts, it has become more common for berserkers to &lt;/ins&gt;choose &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;animals other than &lt;/ins&gt;wolves. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mighty men &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the North deeply fear losing &lt;/ins&gt;themselves to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the wolf &lt;/ins&gt;spirit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- and becoming werewolves&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bear===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bear===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;most common &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;type &lt;/del&gt;of berserker &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;today - &lt;/del&gt;thanks to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the sheer danger of bonding one's spirit with a wolf &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is the warrior who dresses himself &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skin &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a bear&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If a berserker bonded with the spirit of a &lt;/del&gt;bear &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;undergoes a transformation&lt;/del&gt;, they become &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Verrbjorn|bear-folk]] and are doomed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their beastman form for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rest of their lives, never undergoing any sort of transformation back into a man&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some berserkers choose to take up a less dangerous animal spirit instead of the wolf, and the most commonly chosen among those today is the bear. Imperials have acquired the misconception that bear berserkers are the &lt;/ins&gt;most common of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their kind and the basis of the &lt;/ins&gt;berserker &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;legend, &lt;/ins&gt;thanks to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bear&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;berserkers becoming more common &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recent eras as warriors avoid &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dangers &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the wolf&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some legends claim that &lt;/ins&gt;bear &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;berserkers can still lose themselves to their animal rage if pushed hard enough, however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do not &lt;/ins&gt;become &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a creature so cursed as a werewolf, nor is it as easy for them to lose themselves &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bloodlust&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other (Raven, Ram, etc.)===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other (Raven, Ram, etc.)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While wolves &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bears &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most famous &lt;/del&gt;animal spirits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for a berserker to bond with, it is &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;impossible for a berserker &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bond with certain other animals. Raven&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boar&lt;/del&gt;, and even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ram berserkers exist&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with each of them performing &lt;/del&gt;incredible &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feats of superhuman power&lt;/del&gt;. However, not all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animal spirits &lt;/del&gt;can bond with a berserker&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;Odin will only bless his warriors with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an animal spirit if they are &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the land he rules, Northrim, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;he &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feels they are a &lt;/del&gt;worthy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spirit to bestow upon one of his followers&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Though far less common &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;known than wolf- and even the more recent bear-skinned berserkers &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;warriors that take up other &lt;/ins&gt;animal spirits &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and skins. These include but are &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;limited &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boars&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rams&lt;/ins&gt;, and even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ravens. These spirits vary in power and ability&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many offering less &lt;/ins&gt;incredible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;physical capability in exchange for a more easily resisted and tamed bloodlust&lt;/ins&gt;. However, not all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beasts &lt;/ins&gt;can bond with a berserker&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as &lt;/ins&gt;Odin will only bless his warriors with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the spirits of animals both &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his homeland &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;he &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finds &lt;/ins&gt;worthy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4977&amp;oldid=prev</id>
		<title>Maverick-Werewolf at 19:29, 21 October 2015</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4977&amp;oldid=prev"/>
				<updated>2015-10-21T19:29:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:29, 21 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While berserkers are still fairly common among men of the North, Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in to their rage too often and too deeply become closer to the animal spirit inhabiting their blessed skins. Any berserker can forever lose their humanity if they continue to give in to their berserkergang and persist in wearing their animal skin at all times. What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, all berserkers become [[beastfolk]], save for the wolf berserkers, which will become [[Werewolf|werewolves]]. If this happens, their animal skins will merge with their bodies, their spirit now merged with the spirit of the animal, and they will never change back into a human form. Despite what some tales claim, there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from their homeland, whether or not their name is still spoken of with respect, due to becoming a monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While berserkers are still fairly common among men of the North, Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in to their rage too often and too deeply become closer to the animal spirit inhabiting their blessed skins. Any berserker can forever lose their humanity if they continue to give in to their berserkergang and persist in wearing their animal skin at all times. What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, all berserkers become [[beastfolk]], save for the wolf berserkers, which will become [[Werewolf|werewolves]]. If this happens, their animal skins will merge with their bodies, their spirit now merged with the spirit of the animal, and they will never change back into a human form. Despite what some tales claim, there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from their homeland, whether or not their name is still spoken of with respect, due to becoming a monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Wolf===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The berserkers who wear wolf skins take up the very risky proposition of bonding with the spirit of the wolf. Wolf spirits are the most powerful animal spirits, but they are also the most difficult to control. As a result, many berserkers choose bear spirits over wolves, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition. However, a warrior imbued with a wolf spirit can perform the mightiest and most dreadful feats of all. Should a wolf warrior lose themselves to their animal spirit, which is very easy to do given its power, they will become a dreaded werewolf.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bear===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bear===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common type of berserker today - thanks to the sheer danger of bonding one's spirit with a wolf - is the warrior who dresses himself in the skin of a bear. If a berserker bonded with the spirit of a bear undergoes a transformation, they become [[Verrbjorn|bear-folk]] and are doomed to their beastman form for the rest of their lives, never undergoing any sort of transformation back into a man.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common type of berserker today - thanks to the sheer danger of bonding one's spirit with a wolf - is the warrior who dresses himself in the skin of a bear. If a berserker bonded with the spirit of a bear undergoes a transformation, they become [[Verrbjorn|bear-folk]] and are doomed to their beastman form for the rest of their lives, never undergoing any sort of transformation back into a man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Wolf===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The berserkers who wear wolf skins take up the very risky proposition of bonding with the spirit of the wolf. Wolf spirits are the most powerful animal spirits, but they are also the most difficult to control. As a result, many berserkers choose bear spirits over wolves, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition. However, a warrior imbued with a wolf spirit can perform the mightiest and most dreadful feats of all. Should a wolf warrior lose themselves to their animal spirit, which is very easy to do given its power, they will become a dreaded werewolf.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other (Raven, Ram, etc.)===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other (Raven, Ram, etc.)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wolves and bears are the most famous animal spirits for a berserker to bond with, it is not impossible for a berserker to bond with certain other animals. Raven, boar, and even ram berserkers exist, with each of them performing incredible feats of superhuman power. However, not all animal spirits can bond with a berserker: Odin will only bless his warriors with an animal spirit if they are from the land he rules, Northrim, and if he feels they are a worthy spirit to bestow upon one of his followers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wolves and bears are the most famous animal spirits for a berserker to bond with, it is not impossible for a berserker to bond with certain other animals. Raven, boar, and even ram berserkers exist, with each of them performing incredible feats of superhuman power. However, not all animal spirits can bond with a berserker: Odin will only bless his warriors with an animal spirit if they are from the land he rules, Northrim, and if he feels they are a worthy spirit to bestow upon one of his followers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4763&amp;oldid=prev</id>
		<title>Maverick-Werewolf at 03:19, 25 February 2015</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4763&amp;oldid=prev"/>
				<updated>2015-02-25T03:19:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:19, 25 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The skins worn by the berserkers are blessed by Odin through an ancient ritual. The skin itself is imbued with the chosen animal spirit, which lends some of its strength to their chosen wearer (who themselves have to undergo a ritual that bonds them to their animal skin, making animal skins not interchangeable among other individuals), so long as they give in to their bloodlust and initiate the berserkergang. An animal spirit can only be instilled into the skin of that same animal, such as a wolf skin for a wolf spirit or a bear skin for a bear spirit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The skins worn by the berserkers are blessed by Odin through an ancient ritual. The skin itself is imbued with the chosen animal spirit, which lends some of its strength to their chosen wearer (who themselves have to undergo a ritual that bonds them to their animal skin, making animal skins not interchangeable among other individuals), so long as they give in to their bloodlust and initiate the berserkergang. An animal spirit can only be instilled into the skin of that same animal, such as a wolf skin for a wolf spirit or a bear skin for a bear spirit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Berserkergang===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Berserkergang===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkergang is a maddened state that offers the berserker enhanced strength, speed, and stamina, but in return he loses himself to the animal spirit and enters an enraged, bloodthirsty frenzy. Berserkers in rage will even attack their own allies. It is said that, while under berserkergang, warriors display extreme feats of strength and endurance that no ordinary man could achieve. Raging berserkers are stronger and faster than a normal man, feel less or sometimes no pain, and are capable of enduring far more hardship. During their rage, they can even survive wounds that would be fatal to an ordinary human. However, once their frenzy has worn off, the berserker is exhausted and drained, physically and spiritually. If they attained mortal wounds, they generally die from them after their berserkergang is spent.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkergang is a maddened state that offers the berserker enhanced strength, speed, and stamina, but in return he loses himself to the animal spirit and enters an enraged, bloodthirsty frenzy. Berserkers in rage will even attack their own allies. It is said that, while under berserkergang, warriors display extreme feats of strength and endurance that no ordinary man could achieve. Raging berserkers are stronger and faster than a normal man, feel less or sometimes no pain, and are capable of enduring far more hardship. During their rage, they can even survive wounds that would be fatal to an ordinary human. However, once their frenzy has worn off, the berserker is exhausted and drained, physically and spiritually. If they attained mortal wounds, they generally die from them after their berserkergang is spent&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Some berserkers have exhibited minor shapeshifting abilities while enraged, but this is uncommon. If any signs of transformation do occur, they will wear off when the berserkergang is spent and the berserker regains control. However, any signs of shapeshifting often lead to a permanent transformation and/or the bestowing of a curse&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Shapeshifting===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Shapeshifting===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While berserkers are still fairly common among men of the North, Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in to their rage too often and too deeply become closer to the animal spirit inhabiting their blessed skins. Any berserker can forever lose their humanity if they continue to give in to their berserkergang and persist in wearing their animal skin at all times. What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, all berserkers become [[beastfolk]], save for the wolf berserkers, which will become [[Werewolf|werewolves]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Their &lt;/del&gt;animal skins merge with their bodies, their spirit now merged with the spirit of the animal, and they will never change back into a human form. Despite what some tales claim, there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from their homeland, whether or not their name is still spoken of with respect, due to becoming a monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While berserkers are still fairly common among men of the North, Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in to their rage too often and too deeply become closer to the animal spirit inhabiting their blessed skins. Any berserker can forever lose their humanity if they continue to give in to their berserkergang and persist in wearing their animal skin at all times. What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, all berserkers become [[beastfolk]], save for the wolf berserkers, which will become [[Werewolf|werewolves]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If this happens, their &lt;/ins&gt;animal skins &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;merge with their bodies, their spirit now merged with the spirit of the animal, and they will never change back into a human form. Despite what some tales claim, there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from their homeland, whether or not their name is still spoken of with respect, due to becoming a monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bear===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bear===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common type of berserker today - thanks to the sheer danger of bonding one's spirit with a wolf - is the warrior who dresses himself in the skin of a bear. If a berserker bonded with the spirit of a bear undergoes a transformation, they become [[Verrbjorn|bear-folk]] and are doomed to their beastman form for the rest of their lives, never undergoing any sort of transformation back into a man.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common type of berserker today - thanks to the sheer danger of bonding one's spirit with a wolf - is the warrior who dresses himself in the skin of a bear. If a berserker bonded with the spirit of a bear undergoes a transformation, they become [[Verrbjorn|bear-folk]] and are doomed to their beastman form for the rest of their lives, never undergoing any sort of transformation back into a man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Wolf===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Wolf===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The berserkers who wear wolf skins &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;carry &lt;/del&gt;the spirit of the wolf &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into battle&lt;/del&gt;. Wolf spirits are the most powerful animal spirits, but they are also the most difficult to control. As a result, many berserkers choose bear spirits over wolves, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition. However, a warrior imbued with a wolf spirit can perform the mightiest and most dreadful feats of all. Should a wolf warrior lose themselves to their animal spirit, they will become a dreaded werewolf.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The berserkers who wear wolf skins &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take up the very risky proposition of bonding with &lt;/ins&gt;the spirit of the wolf. Wolf spirits are the most powerful animal spirits, but they are also the most difficult to control. As a result, many berserkers choose bear spirits over wolves, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition. However, a warrior imbued with a wolf spirit can perform the mightiest and most dreadful feats of all. Should a wolf warrior lose themselves to their animal spirit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which is very easy to do given its power&lt;/ins&gt;, they will become a dreaded werewolf.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other (Raven, Ram, etc.)===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other (Raven, Ram, etc.)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wolves and bears are the most famous animal spirits for a berserker to bond with, it is not impossible for a berserker to bond with certain other animals. Raven, boar, and even ram berserkers exist, with each of them performing incredible feats of superhuman power. However, not all animal spirits can bond with a berserker: Odin will only bless his warriors with an animal spirit if they are from the land he rules, Northrim, and if he feels they are a worthy spirit to bestow upon one of his followers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wolves and bears are the most famous animal spirits for a berserker to bond with, it is not impossible for a berserker to bond with certain other animals. Raven, boar, and even ram berserkers exist, with each of them performing incredible feats of superhuman power. However, not all animal spirits can bond with a berserker: Odin will only bless his warriors with an animal spirit if they are from the land he rules, Northrim, and if he feels they are a worthy spirit to bestow upon one of his followers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4762&amp;oldid=prev</id>
		<title>Maverick-Werewolf at 03:12, 25 February 2015</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4762&amp;oldid=prev"/>
				<updated>2015-02-25T03:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:12, 25 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkergang is a maddened state that offers the berserker enhanced strength, speed, and stamina, but in return he loses himself to the animal spirit and enters an enraged, bloodthirsty frenzy. Berserkers in rage will even attack their own allies. It is said that, while under berserkergang, warriors display extreme feats of strength and endurance that no ordinary man could achieve. Raging berserkers are stronger and faster than a normal man, feel less or sometimes no pain, and are capable of enduring far more hardship. During their rage, they can even survive wounds that would be fatal to an ordinary human. However, once their frenzy has worn off, the berserker is exhausted and drained, physically and spiritually. If they attained mortal wounds, they generally die from them after their berserkergang is spent.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkergang is a maddened state that offers the berserker enhanced strength, speed, and stamina, but in return he loses himself to the animal spirit and enters an enraged, bloodthirsty frenzy. Berserkers in rage will even attack their own allies. It is said that, while under berserkergang, warriors display extreme feats of strength and endurance that no ordinary man could achieve. Raging berserkers are stronger and faster than a normal man, feel less or sometimes no pain, and are capable of enduring far more hardship. During their rage, they can even survive wounds that would be fatal to an ordinary human. However, once their frenzy has worn off, the berserker is exhausted and drained, physically and spiritually. If they attained mortal wounds, they generally die from them after their berserkergang is spent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Shapeshifting===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Shapeshifting===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While berserkers are still fairly common among men of the North, Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in to their rage too often and too deeply become closer to the animal spirit inhabiting their blessed skins. Any berserker can forever lose their humanity if they continue to give in to their berserkergang and persist in wearing their animal skin at all times. What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, all berserkers become [[beastfolk]], save for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ulfhednar&lt;/del&gt;, which will become [[Werewolf|werewolves]]. Their animal skins merge with their bodies, their spirit now merged with the spirit of the animal, and they will never change back into a human form. Despite what some tales claim, there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from their homeland, whether or not their name is still spoken of with respect, due to becoming a monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While berserkers are still fairly common among men of the North, Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in to their rage too often and too deeply become closer to the animal spirit inhabiting their blessed skins. Any berserker can forever lose their humanity if they continue to give in to their berserkergang and persist in wearing their animal skin at all times. What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, all berserkers become [[beastfolk]], save for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wolf berserkers&lt;/ins&gt;, which will become [[Werewolf|werewolves]]. Their animal skins merge with their bodies, their spirit now merged with the spirit of the animal, and they will never change back into a human form. Despite what some tales claim, there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from their homeland, whether or not their name is still spoken of with respect, due to becoming a monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bear===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bear===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4761&amp;oldid=prev</id>
		<title>Maverick-Werewolf at 03:11, 25 February 2015</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4761&amp;oldid=prev"/>
				<updated>2015-02-25T03:11:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:11, 25 February 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While berserkers are still fairly common among men of the North, Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in to their rage too often and too deeply become closer to the animal spirit inhabiting their blessed skins. Any berserker can forever lose their humanity if they continue to give in to their berserkergang and persist in wearing their animal skin at all times. What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, all berserkers become [[beastfolk]], save for the ulfhednar, which will become [[Werewolf|werewolves]]. Their animal skins merge with their bodies, their spirit now merged with the spirit of the animal, and they will never change back into a human form. Despite what some tales claim, there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from their homeland, whether or not their name is still spoken of with respect, due to becoming a monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While berserkers are still fairly common among men of the North, Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in to their rage too often and too deeply become closer to the animal spirit inhabiting their blessed skins. Any berserker can forever lose their humanity if they continue to give in to their berserkergang and persist in wearing their animal skin at all times. What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, all berserkers become [[beastfolk]], save for the ulfhednar, which will become [[Werewolf|werewolves]]. Their animal skins merge with their bodies, their spirit now merged with the spirit of the animal, and they will never change back into a human form. Despite what some tales claim, there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from their homeland, whether or not their name is still spoken of with respect, due to becoming a monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Berserks&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bear&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common type of berserker today - thanks to the sheer danger of bonding one's spirit with a wolf - is the warrior who dresses himself in the skin of a bear. If a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;berserk &lt;/del&gt;bonded with the spirit of a bear undergoes a transformation, they become [[Verrbjorn|bear-folk]] and are doomed to their beastman form for the rest of their lives, never undergoing any sort of transformation back into a man.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common type of berserker today - thanks to the sheer danger of bonding one's spirit with a wolf - is the warrior who dresses himself in the skin of a bear. If a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;berserker &lt;/ins&gt;bonded with the spirit of a bear undergoes a transformation, they become [[Verrbjorn|bear-folk]] and are doomed to their beastman form for the rest of their lives, never undergoing any sort of transformation back into a man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ulfhethnar&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wolf&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ulfhethnar are &lt;/del&gt;berserkers who wear wolf skins &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;carry the spirit of the wolf into battle. Wolf spirits are the most powerful animal spirits, but they are also the most difficult to control. As a result, many berserkers choose bear spirits over wolves, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition. However, a warrior imbued with a wolf spirit can perform the mightiest and most dreadful feats of all. Should a wolf warrior lose themselves to their animal spirit, they will become a dreaded werewolf.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The berserkers who wear wolf skins carry the spirit of the wolf into battle. Wolf spirits are the most powerful animal spirits, but they are also the most difficult to control. As a result, many berserkers choose bear spirits over wolves, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition. However, a warrior imbued with a wolf spirit can perform the mightiest and most dreadful feats of all. Should a wolf warrior lose themselves to their animal spirit, they will become a dreaded werewolf.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Raven, Ram, etc.)&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wolves and bears are the most famous animal spirits for a berserker to bond with, it is not impossible for a berserker to bond with certain other animals. Raven, boar, and even ram berserkers exist, with each of them performing incredible feats of superhuman power. However, not all animal spirits can bond with a berserker: Odin will only bless his warriors with an animal spirit if they are from the land he rules, Northrim, and if he feels they are a worthy spirit to bestow upon one of his followers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wolves and bears are the most famous animal spirits for a berserker to bond with, it is not impossible for a berserker to bond with certain other animals. Raven, boar, and even ram berserkers exist, with each of them performing incredible feats of superhuman power. However, not all animal spirits can bond with a berserker: Odin will only bless his warriors with an animal spirit if they are from the land he rules, Northrim, and if he feels they are a worthy spirit to bestow upon one of his followers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4562&amp;oldid=prev</id>
		<title>Maverick-Werewolf at 01:59, 1 November 2014</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4562&amp;oldid=prev"/>
				<updated>2014-11-01T01:59:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:59, 1 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common type of berserker today - thanks to the sheer danger of bonding one's spirit with a wolf - is the warrior who dresses himself in the skin of a bear. If a berserk bonded with the spirit of a bear undergoes a transformation, they become [[Verrbjorn|bear-folk]] and are doomed to their beastman form for the rest of their lives, never undergoing any sort of transformation back into a man.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common type of berserker today - thanks to the sheer danger of bonding one's spirit with a wolf - is the warrior who dresses himself in the skin of a bear. If a berserk bonded with the spirit of a bear undergoes a transformation, they become [[Verrbjorn|bear-folk]] and are doomed to their beastman form for the rest of their lives, never undergoing any sort of transformation back into a man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Ulfhethnar===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Ulfhethnar===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ulfhethnar are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;warriors &lt;/del&gt;who wear wolf skins and carry the spirit of the wolf into battle. Wolf spirits are the most powerful animal spirits, but they are also the most difficult to control. As a result, many berserkers choose bear spirits over wolves, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition. However, a warrior imbued with a wolf spirit can perform the mightiest and most dreadful feats of all. Should a wolf warrior lose themselves to their animal spirit, they will become a dreaded werewolf.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ulfhethnar are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;berserkers &lt;/ins&gt;who wear wolf skins and carry the spirit of the wolf into battle. Wolf spirits are the most powerful animal spirits, but they are also the most difficult to control. As a result, many berserkers choose bear spirits over wolves, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition. However, a warrior imbued with a wolf spirit can perform the mightiest and most dreadful feats of all. Should a wolf warrior lose themselves to their animal spirit, they will become a dreaded werewolf.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wolves and bears are the most famous animal spirits for a berserker to bond with, it is not impossible for a berserker to bond with certain other animals. Raven, boar, and even ram berserkers exist, with each of them performing incredible feats of superhuman power. However, not all animal spirits can bond with a berserker: Odin will only bless his warriors with an animal spirit if they are from the land he rules, Northrim, and if he feels they are a worthy spirit to bestow upon one of his followers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While wolves and bears are the most famous animal spirits for a berserker to bond with, it is not impossible for a berserker to bond with certain other animals. Raven, boar, and even ram berserkers exist, with each of them performing incredible feats of superhuman power. However, not all animal spirits can bond with a berserker: Odin will only bless his warriors with an animal spirit if they are from the land he rules, Northrim, and if he feels they are a worthy spirit to bestow upon one of his followers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4561&amp;oldid=prev</id>
		<title>Maverick-Werewolf at 01:58, 1 November 2014</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4561&amp;oldid=prev"/>
				<updated>2014-11-01T01:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:58, 1 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Berserks===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Berserks===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common type of berserker&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and from whence berserkers get their name, &lt;/del&gt;is the warrior who dresses himself in the skin of a bear&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The words “berserk” and “berserker” themselves come from “bear skin,” as the warriors imbued with the spirit of the bear are the most well-known of their kind&lt;/del&gt;. If a berserk bonded with the spirit of a bear undergoes a transformation, they become [[Verrbjorn|bear-folk]] and are doomed to their beastman form for the rest of their lives, never undergoing any sort of transformation back into a man.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most common type of berserker &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;today - thanks to the sheer danger of bonding one's spirit with a wolf - &lt;/ins&gt;is the warrior who dresses himself in the skin of a bear. If a berserk bonded with the spirit of a bear undergoes a transformation, they become [[Verrbjorn|bear-folk]] and are doomed to their beastman form for the rest of their lives, never undergoing any sort of transformation back into a man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ulfhednar&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ulfhethnar&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ulfhednar &lt;/del&gt;are warriors who wear wolf skins and carry the spirit of the wolf into battle. Wolf spirits are the most powerful animal spirits, but they are also the most difficult to control. As a result, many berserkers choose bear spirits over wolves, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition. However, a warrior imbued with a wolf spirit can perform the mightiest and most dreadful feats of all. Should a wolf warrior lose themselves to their animal spirit, they will become a dreaded werewolf.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ulfhethnar &lt;/ins&gt;are warriors who wear wolf skins and carry the spirit of the wolf into battle. Wolf spirits are the most powerful animal spirits, but they are also the most difficult to control. As a result, many berserkers choose bear spirits over wolves, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition. However, a warrior imbued with a wolf spirit can perform the mightiest and most dreadful feats of all. Should a wolf warrior lose themselves to their animal spirit, they will become a dreaded werewolf.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While bears &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and wolves &lt;/del&gt;are the most famous animal spirits for a berserker to bond with, it is not impossible for a berserker to bond with certain other animals. Raven, boar, and even ram berserkers exist, with each of them performing incredible feats of superhuman power. However, not all animal spirits can bond with a berserker: Odin will only bless his warriors with an animal spirit if they are from the land he rules, Northrim, and if he feels they are a worthy spirit to bestow upon one of his followers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wolves and &lt;/ins&gt;bears are the most famous animal spirits for a berserker to bond with, it is not impossible for a berserker to bond with certain other animals. Raven, boar, and even ram berserkers exist, with each of them performing incredible feats of superhuman power. However, not all animal spirits can bond with a berserker: Odin will only bless his warriors with an animal spirit if they are from the land he rules, Northrim, and if he feels they are a worthy spirit to bestow upon one of his followers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4533&amp;oldid=prev</id>
		<title>Maverick-Werewolf at 06:23, 21 September 2014</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4533&amp;oldid=prev"/>
				<updated>2014-09-21T06:23:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:23, 21 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkers are individuals who wear skins imbued with the spirits of animals and use them to gain enhanced battle prowess through a frenzy known as the berserkergang. They are closely associated with the [[Aesir]] god [[Odin]], but they also have mysterious and misunderstood connections with the ancient [[Shifters|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shifter&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkers are individuals who wear skins imbued with the spirits of animals and use them to gain enhanced battle prowess through a frenzy known as the berserkergang. They are closely associated with the [[Aesir]] god [[Odin]], but they also have mysterious and misunderstood connections with the ancient [[Shifters|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shifters&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The berserkers are an enigma when it comes to the relationship between men and shifters. After cursing the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shifters &lt;/del&gt;and later gaining the wisdom of the [[Well of Mimameidr]], Odin felt guilt over his actions and saw the error of his ways. He can imbue some minor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shifter&lt;/del&gt;-like power to his followers, but he can only allow so much before the individual is lost to the curse &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he and the other gods of men bestowed upon the Shifters many aeons ago&lt;/del&gt;. Not even the wisest god of all can truly control the same ancient power as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shifters &lt;/del&gt;once held. Even today, there are many tales of legendary heroes carrying into battle the spirits of animals such as wolves and bears, including kings and other revered individuals, even if their story ends with them becoming a monster and nobly exiling themselves from their civilization.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The berserkers are an enigma when it comes to the relationship between men and shifters. After cursing the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shifters &lt;/ins&gt;and later gaining the wisdom of the [[Well of Mimameidr]], Odin felt guilt over his actions and saw the error of his ways. He can imbue some minor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shifter&lt;/ins&gt;-like power to his followers, but he can only allow so much before the individual is lost to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ancient &lt;/ins&gt;curse. Not even the wisest god of all can truly control the same ancient power as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shifters &lt;/ins&gt;once held. Even today, there are many tales of legendary heroes carrying into battle the spirits of animals such as wolves and bears, including kings and other revered individuals, even if their story ends with them becoming a monster and nobly exiling themselves from their civilization.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Animal Skins==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Animal Skins==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The skins worn by the berserkers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, ulfhednar, and other raging warriors &lt;/del&gt;are&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;through an ancient ritual&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, blessed by Odin&lt;/del&gt;. The skin itself is imbued with the chosen animal spirit, which lends some of its strength to their chosen wearer (who themselves have to undergo a ritual that bonds them to their animal skin, making animal skins not interchangeable among other individuals), so long as they give in to their bloodlust and initiate the berserkergang. An animal spirit can only be instilled into the skin of that same animal, such as a wolf skin for a wolf spirit or a bear skin for a bear spirit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The skins worn by the berserkers are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blessed by Odin &lt;/ins&gt;through an ancient ritual. The skin itself is imbued with the chosen animal spirit, which lends some of its strength to their chosen wearer (who themselves have to undergo a ritual that bonds them to their animal skin, making animal skins not interchangeable among other individuals), so long as they give in to their bloodlust and initiate the berserkergang. An animal spirit can only be instilled into the skin of that same animal, such as a wolf skin for a wolf spirit or a bear skin for a bear spirit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Berserkergang===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Berserkergang===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkergang is a maddened state that offers the berserker enhanced strength, speed, and stamina, but in return he loses himself to the animal spirit and enters an enraged, bloodthirsty frenzy. Berserkers in rage will even attack their own allies. It is said that, while under berserkergang, warriors display extreme feats of strength and endurance that no ordinary man could &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hope to &lt;/del&gt;achieve. Raging berserkers are stronger and faster than a normal man, feel less pain, and are capable of enduring far more hardship. During their rage, they can even survive wounds that would be fatal to an ordinary human. However, once their frenzy has worn off, the berserker is exhausted and drained, physically and spiritually. If they attained mortal wounds, they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often &lt;/del&gt;die from them after their berserkergang is spent.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Berserkergang is a maddened state that offers the berserker enhanced strength, speed, and stamina, but in return he loses himself to the animal spirit and enters an enraged, bloodthirsty frenzy. Berserkers in rage will even attack their own allies. It is said that, while under berserkergang, warriors display extreme feats of strength and endurance that no ordinary man could achieve. Raging berserkers are stronger and faster than a normal man, feel less &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or sometimes no &lt;/ins&gt;pain, and are capable of enduring far more hardship. During their rage, they can even survive wounds that would be fatal to an ordinary human. However, once their frenzy has worn off, the berserker is exhausted and drained, physically and spiritually. If they attained mortal wounds, they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;generally &lt;/ins&gt;die from them after their berserkergang is spent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Shapeshifting===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Shapeshifting===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While berserkers are still fairly common among men of the North, Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in to their rage too often and too deeply become closer to the animal spirit inhabiting their blessed skins. Any berserker can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;become &lt;/del&gt;forever lose their humanity if they continue to give in to their berserkergang and persist in wearing their animal skin at all times. What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, berserkers become [[beastfolk]], save for the ulfhednar, which will become [[Werewolf|werewolves]]. Their animal skins merge with their bodies, their spirit now merged with the spirit of the animal, and they will never change back into a human form. Despite what some tales claim, there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from their homeland, whether or not their name is still spoken of with respect, due to becoming a monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While berserkers are still fairly common among men of the North, Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in to their rage too often and too deeply become closer to the animal spirit inhabiting their blessed skins. Any berserker can forever lose their humanity if they continue to give in to their berserkergang and persist in wearing their animal skin at all times. What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/ins&gt;berserkers become [[beastfolk]], save for the ulfhednar, which will become [[Werewolf|werewolves]]. Their animal skins merge with their bodies, their spirit now merged with the spirit of the animal, and they will never change back into a human form. Despite what some tales claim, there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from their homeland, whether or not their name is still spoken of with respect, due to becoming a monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Types==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Berserks===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Berserks===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	<entry>
		<id>http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4532&amp;oldid=prev</id>
		<title>Maverick-Werewolf: Created page with &quot;Berserkers are individuals who wear skins imbued with the spirits of animals and use them to gain enhanced battle prowess through a frenzy known as the berserkergang. They are...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wulfgard.net/wiki/index.php?title=Berserker&amp;diff=4532&amp;oldid=prev"/>
				<updated>2014-09-21T05:53:19Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Berserkers are individuals who wear skins imbued with the spirits of animals and use them to gain enhanced battle prowess through a frenzy known as the berserkergang. They are...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Berserkers are individuals who wear skins imbued with the spirits of animals and use them to gain enhanced battle prowess through a frenzy known as the berserkergang. They are closely associated with the [[Aesir]] god [[Odin]], but they also have mysterious and misunderstood connections with the ancient [[Shifters|Shifter]].&lt;br /&gt;
==History==&lt;br /&gt;
The berserkers are an enigma when it comes to the relationship between men and shifters. After cursing the Shifters and later gaining the wisdom of the [[Well of Mimameidr]], Odin felt guilt over his actions and saw the error of his ways. He can imbue some minor Shifter-like power to his followers, but he can only allow so much before the individual is lost to the curse he and the other gods of men bestowed upon the Shifters many aeons ago. Not even the wisest god of all can truly control the same ancient power as the Shifters once held. Even today, there are many tales of legendary heroes carrying into battle the spirits of animals such as wolves and bears, including kings and other revered individuals, even if their story ends with them becoming a monster and nobly exiling themselves from their civilization.&lt;br /&gt;
==Animal Skins==&lt;br /&gt;
The skins worn by the berserkers, ulfhednar, and other raging warriors are, through an ancient ritual, blessed by Odin. The skin itself is imbued with the chosen animal spirit, which lends some of its strength to their chosen wearer (who themselves have to undergo a ritual that bonds them to their animal skin, making animal skins not interchangeable among other individuals), so long as they give in to their bloodlust and initiate the berserkergang. An animal spirit can only be instilled into the skin of that same animal, such as a wolf skin for a wolf spirit or a bear skin for a bear spirit.&lt;br /&gt;
===Berserkergang===&lt;br /&gt;
Berserkergang is a maddened state that offers the berserker enhanced strength, speed, and stamina, but in return he loses himself to the animal spirit and enters an enraged, bloodthirsty frenzy. Berserkers in rage will even attack their own allies. It is said that, while under berserkergang, warriors display extreme feats of strength and endurance that no ordinary man could hope to achieve. Raging berserkers are stronger and faster than a normal man, feel less pain, and are capable of enduring far more hardship. During their rage, they can even survive wounds that would be fatal to an ordinary human. However, once their frenzy has worn off, the berserker is exhausted and drained, physically and spiritually. If they attained mortal wounds, they often die from them after their berserkergang is spent.&lt;br /&gt;
===Shapeshifting===&lt;br /&gt;
While berserkers are still fairly common among men of the North, Odin’s blessing is only for those who have the discipline to wield it wisely. Berserkers who give in to their rage too often and too deeply become closer to the animal spirit inhabiting their blessed skins. Any berserker can become forever lose their humanity if they continue to give in to their berserkergang and persist in wearing their animal skin at all times. What kind of creature the berserker becomes depends on what kind of skin they are spiritually connected to. However, berserkers become [[beastfolk]], save for the ulfhednar, which will become [[Werewolf|werewolves]]. Their animal skins merge with their bodies, their spirit now merged with the spirit of the animal, and they will never change back into a human form. Despite what some tales claim, there is no way to “cure” a transformed berserker. Many mighty warriors have been exiled from their homeland, whether or not their name is still spoken of with respect, due to becoming a monster.&lt;br /&gt;
==Types==&lt;br /&gt;
===Berserks===&lt;br /&gt;
The most common type of berserker, and from whence berserkers get their name, is the warrior who dresses himself in the skin of a bear. The words “berserk” and “berserker” themselves come from “bear skin,” as the warriors imbued with the spirit of the bear are the most well-known of their kind. If a berserk bonded with the spirit of a bear undergoes a transformation, they become [[Verrbjorn|bear-folk]] and are doomed to their beastman form for the rest of their lives, never undergoing any sort of transformation back into a man.&lt;br /&gt;
===Ulfhednar===&lt;br /&gt;
The ulfhednar are warriors who wear wolf skins and carry the spirit of the wolf into battle. Wolf spirits are the most powerful animal spirits, but they are also the most difficult to control. As a result, many berserkers choose bear spirits over wolves, since giving in to the berserkergang with a wolf spirit can be a very dangerous proposition. However, a warrior imbued with a wolf spirit can perform the mightiest and most dreadful feats of all. Should a wolf warrior lose themselves to their animal spirit, they will become a dreaded werewolf.&lt;br /&gt;
===Other===&lt;br /&gt;
While bears and wolves are the most famous animal spirits for a berserker to bond with, it is not impossible for a berserker to bond with certain other animals. Raven, boar, and even ram berserkers exist, with each of them performing incredible feats of superhuman power. However, not all animal spirits can bond with a berserker: Odin will only bless his warriors with an animal spirit if they are from the land he rules, Northrim, and if he feels they are a worthy spirit to bestow upon one of his followers.&lt;br /&gt;
&lt;br /&gt;
[[Category:History and Culture]][[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Maverick-Werewolf</name></author>	</entry>

	</feed>